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Digital Foundry analyzes Halo Infinite performance on Xbox Series X | S and PC

Digital Foundry’s group of technical experts has decided to analyze the Halo Infinite performance on Xbox Series X | S and PC, to see how much has changed since last year. When 343 Industries first showed the game at the Xbox Games Showcase in July 2020, some fans raved about its outdated appearance, to the point that the developer postponed its planned November 2020 release to have more time to polish it.

Since then, 343 seems to have taken negative feedback from players seriously, as in terms of Halo Infinite’s performance on Xbox Series X | S and its graphical enhancements, the overall impression from the community is that the game works in a smooth way. amazing way, with a Most varied color scheme for Spartan armor in multiplayer and a return to the more raw and vivid aesthetic of early Halo games from original developer Bungie.

Halo Infinite multiplayer tech test impressions

Halo Infinite performance on Xbox Series X | S

After having tested all of Infinite’s graphics settings on all available systems, Richard Leadbetter and his team at Digital Foundry have concluded that the Halo Infinite performance on Xbox Series X | S at 120Hz, it’s pretty good, with some small drops. For its part, the PC version of Infinite has some FPS drops, but Digital Foundry is confident that these will be fixed before the launch of the game. Lastly, the Xbox One version has a predictable 30fps and some frame rate issues.

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All these results, of course, are partial, since it is a technical test that does not represent the game in its final version. All in all, these results are testament to the work 343 Industries has been doing to provide the best experience for players and fans. It is clear that Halo Infinite looks better than 12 months ago, and it’s fascinating to see how much it has improved since that controversial presentation last July.

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