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Diablo IV’s always-on requirement isn’t nearly as severe as the dreaded VentureBeat The Machine

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文章: Eirik Hyldbakk Furu – Gamereactor.cn

When Blizzard confirmed last year that Diablo IV would be an always-on game, I wasn’t the only one who had a bad feeling, as many of us had a bad feeling due to power outages, bad suppliers, or some problems with the game over the years and lost a lot of progress and/or items. That’s why I had to ask this question when I had the pleasure of speaking with art director and game associate director John Muller and Joseph Pipiola, respectively. Fortunately, Pipiola’s answer is somewhat reassuring:

“There are reconnection limits. I believe they are now set to three minutes, so you can reconnect to a disconnected game in its current form. However, items that are ‘lost’ due to disconnection, if of any quality, will be sent to your stash. So, let’s say a legendary item falls to the ground and you randomly disconnect, through no fault of your own, and can’t reconnect for five or ten minutes. When you reconnect, it’s game over. period, the items surrounding rare or magical items will be lost, but all legendary items will return to your stash. Things of real value don’t disappear forever.”

It also specifies that the items you pick up and collect will be saved as you pick them up, so things in your inventory are never lost due to connection errors or the like. The same goes for story progression, etc.

It’s a little disappointing to know that the threshold for saving items is legendary, but it’s nice to know that we don’t have to worry about it in the next few days. very promising game Losing progress or the best stuff due to minor server glitches or our own problems.

This article and images are licensed from Gamereactor, the original textposted here

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