Home » today » Technology » Diablo 4 Patch 1.0.2d Brings Balance Adjustments to Barbarian in Latest Installment of Huxra ARPG Series

Diablo 4 Patch 1.0.2d Brings Balance Adjustments to Barbarian in Latest Installment of Huxra ARPG Series

Blizzard Entertainment announced on June 3, “diablo 4]Patch 1.0.2d has been distributed. The update includes various balance adjustments, such as weakening Barbarian’s “Cry of Taunt”.

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“Diablo IV” is the latest installment in the popular Huxra ARPG series “Diablo”. The stage of this work will be several decades after the previous work “Diablo III”. The gameplay and graphics have been greatly enhanced, and more than 140 dungeons have been implemented. While following the charm of the past work, a new adventure is drawn with abundant character customization and various gameplay elements. This work will be released on June 6th, and is currently being distributed as early access.

Patch 1.0.2d was delivered on June 3rd for this work. The intention of this patch is also explained at the time of distribution, and it is said that some of the class builds and synergies that were too powerful were weakened, and other skills and builds that were not very effective were strengthened. As for the contents, some skill performance of Barbarian has been lowered, balance adjustment centered on Druid Necromancer and performance of Paragon Glyph have been revised downward.

First, for Barbarians, the skill “Cry of Provocation” has been weakened. The amount of damage reduction that increases with each rank up has been lowered from 4% to 2%. As a result, the maximum damage reduction of the skill has been reduced from 56% to 48%. Also, adjustments have been made to Bold Chieftain’s Aspect, the legendary effect incarnation for Barbarians. This was an effect that greatly shortened the cooldown of the shout according to the number of surrounding enemies. In other words, it was a situation where high damage reduction buffs could be obtained at high frequency.

In the patch notes, the developer said, “We want to avoid situations where we can endure an unreasonably large amount of damage for a long time.”

In addition, the effect of the legendary equipment “Gohr’s Devastating Grips” has been revised downward. This equipment boasted such performance that it was temporarily suspended immediately after the start of early access. Equipment that has the effect of generating an explosion corresponding to the amount of damage dealt with the skill “Whirlwind” when it ends. Explosive damage accumulation has been reduced, and destructible objects no longer accumulate damage. Also, a limit of 100 hits has been added to damage accumulation, making it a fairly mild performance.

About Druids and Necromancers. While Druid has been adjusted with a mix of weakening and strengthening, Necromancer has increased the firepower of many skills. Durability has also been improved for both Druids and Necromancers, such as the max DoT damage a minion takes from a single damage instance has been reduced from 2% of max HP to 1% of max HP. In addition, various balance adjustments have been made to Rogue and Sorcerer.

In addition, the performance of the Paragon Glyph has been significantly downwardly revised as a whole. All glyphs have a uniform 34% performance reduction, and some glyphs such as critical damage have a further significant performance reduction of 66%.For more details see the patch notesreferenceI want you to.

In terms of balancing this time around, the developers stated that they wanted to “make many class builds as fun, powerful, and competitive as it makes sense.” The Barbarian case, for example, may have deviated from that standard. Many balance adjustments will be implemented after the official launch tomorrow.

Diablo IVwill be released on June 6th for PC (Battle.net) / PS4 / PS5 / Xbox One / Xbox Series X|S. Currently available for early access for purchasers of the “Deluxe Edition” and “Ultimate Edition”. A package version will also be released for PS4/PS5.


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