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Diablo 3’s most hated feature is locked for a ridiculous reason

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The photo shows the Diablo 3 PC retail package.

Image: Snow storm

Diablo 3Launched in 2012 It was a disaster, thanks to always online requirements, down servers and a real money auction house that no one loved or wanted. Today, after a decade, we finally know Blizzard made things right Diablo 3 And this led to the creation of a great ARPG. But why did Blizzard take nearly two years to clean up the pesky real money auction house? Well, you can of course blame the boxes the game was shipped in and their printed promises of a working auction house.

As I have noticed PC gamesformer Blizzard and Blizzard North employees held a panel at the Portland Retro Gaming Expo last weekend. through that paintinga group of former Blizz developers talked about its story Diablo and their gaming connections, as well as their shared stories about promoting the franchise. During the painting, the former chief designer in Diablo 3Jay Wilson for the controversial auction house, explaining its origins and more.

Wilson said, “When I was at Blizzard, the reason for the real money auction was safety. It wasn’t the money. We didn’t think we were going to make that much money with it. Biggest problem. Diablo 2 It was a scam, and it was a scam against hackers and all the gold sellers and all that.

Portland Retro Toy Fair

So, as Wilson explained, it’s Blizzard’s solution to avoiding this problem Diablo 3 It aimed to dominate the commercial market. Apparently, this was also why the game required a constant internet connection over the internet. The moment you take a client offline, hackers “happen,” Wilson says. So it is always online and the poor attempts of the Blizzard auction house to address the problems Diablo 2.

But very quickly after its release in 2012 Diablo 3The auction house has become “one of the biggest flaws in the game, constantly derided and criticized by the community”. However, removing it wasn’t easy and it wasn’t a technical headache. While it is Delayed removal 2014. As the auction house printed the game’s promised feature on every retail package, there were legal issues over the cut.

“The reason we didn’t get rid of it right away when we saw it was a problem is because we didn’t think we could do it legally because that was what was advertised on the cans,” Wilson said. “So it took a long time to try and resolve all the legal issues before we finally said, ‘OK, we think it’s worth trying if we sue, ok. “

Oddly, when all is said and done, Wilson says the auction house didn’t even make that much money at Blizzard, pointing out that if he made more than $ 10 or $ 15 million he would be “surprised.” And while it might seem like a lot, the former Diablo 3 Designer take a look world of cans So much money every few hours. Another panel developer joked as usual: “Always blame the lawyers.” So yeah, people hated him and he didn’t make a lot of money. A complete waste of time for everyone involved!

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