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Comparisons of different versions of the Callisto Protocol have appeared on the network

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Apparently on consoles there are no such critical shortcomings, but there are their own “features”. So, in the project version for Xbox Series X missing ray tracing – this is probably a bug, because on PS5 no such points were found.

Also, a Xbox Series S I’ve noticed issues with global illumination and reflections (relevant on Series X with PS5 in performance mode). The longest downloads were on the Series X version and the fastest on PS5 (if not compared to PC).

In total, the game works on different consoles in the following configurations:

  • PS4: 1080p at 30 FPS;
  • PS4 Pro: 1440p at 30 FPS;
  • PS5/Xbox Series X – 2160p @ 30 FPS + ray tracing (graphics mode);
  • PS5/Xbox Series X – 2160p at 60 FPS (performance mode);
  • Xbox Series X — 1440p for 30 FPS.

There weren’t any particular issues with the FPS, different versions of the game for the most part keep the bar fairly stable, although there are minor issues on PS4. In general, according to reviews, the best console version of the game at the moment is represented by PS5.

Furthermore, there was also a technical analysis Digital Foundrywhich by the way has touched the PC version, where the situation really leaves a lot to be desired.

Apparently, one of the main problems was incorrect compilation of shaders Unreal engine 4, so the game started having FPS issues even on powerful machines. Disabling some settings may help the situation, but the image is still “jerky” and the project freezes.

For consoles, the authors came to similar conclusions as other reviewers, while also demonstrating the benefits of the image when using ray tracing.

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