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BattleBit Remastered: A Pixel Storm Hits Steam with Early Access on June 15th

The 100-player battlefield shooting game “BattleBit Remastered”, which is nicknamed “Low Configuration Battlefield” or “Pixel Storm” by the player community, will be available on Steam on June 15th with an early access. Combat online.

“BattleBit Remastered” is a massively multiplayer online military shooting game developed by the Turkish team SgtOkiDoki. It features a large-scale battlefield with 254 players and two armies, a variety of ground and air war vehicles, and a series of signatures like “Battlefield” The destructible architectural elements, as well as gun modification and soldier equipment configuration are also available.

In fact, the reason why “BattleBit Remastered” was popular with players at that time was not only because of the above reasons, but mainly because of the polygonal square characters, and the sound and light performance of the battlefield fighting fire was not sloppy at all.

“BattleBit Remastered” held a player test on Steam in mid-2022, attracting more than The amazing result of 30,000 players online at the same timeshowing that this work is highly anticipated, and many overseas streamers also praised the performance of this work.

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Of course, after all, it is a pixel storm. Most players who want to join the game don’t have to worry about the computer’s performance load. According to the official store information, the minimum graphics card required for “BattleBit Remastered” is Geforce GTS 450, and the recommended one is Geforce GTX 600. High-end graphics cards are also capable.

“BattleBit Remastered” will bring 6 occupations, 78 weapon accessories, 7 ground vehicles, 2 water vehicles, 4 air vehicles, and 32v32/64v64/128v128 battles of different scales, 17 cards map and 8 game modes.

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“BattleBit Remastered” is expected to be released on Steam Early Access at 11:00 p.m. on June 15th. The list price is 15 US dollars. The Taiwan price has not yet been announced. Interested friends can join in the attention.

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