Note 15/20
So what’s on her mind with the last major PS4 exclusive? The result is rather mixed. On the one hand, the title, visually solid, transpires the change of scenery on all floors and its surroundings beg to be explored. The whole thing is further supported by a GPS system guided by the wind which, if it is not flawless, has the merit of making the player look ahead rather than a mini-map. But it’s after a few hours that you feel something wobbly. Already at the level of the fights some surprising choices, such as the inability to see the number of ammunition of certain weapons at a glance, weigh down the whole. Especially since the fights, they are a little too much at the heart of Ghost of Tsushima. Almost all of the missions, whether secondary or main, require cleaning up in a camp, which the player will already have ample opportunity to do during his walks. The whole is not helped by the writing, quite poor and mechanical, which nevertheless contains some flashes (especially with regard to the slow transformation of Jin, the hero). In short, we very often do the same thing and what we are told is not fascinating. A slight bitter taste emerges, which fades when the title leaves our hands free but which returns when we fall back on a quest or yet another camp to clean up. The game of Sucker Puch is nonetheless pleasant to navigate and complete (15h in a straight line for the main quest). But it’s not a slap in the face. Rather a hand extended towards feudal Japan that we will gladly accept.—
We invite you to read the test complet for more information on this title.
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By jameson30, Journalist jeuxvideo.com
MP
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