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The History of Doeke: PC Gaming

by Rachel Kim – Technology Editor

From Console to Complexity: GameQuarter’s Doeke Reflects on a Lifelong PC Gaming Journey

Brussels, Belgium – for GameQuarter reviewer Doeke, PC gaming isn’t about chasing the latest AAA titles, but a return to roots adn a haven for creative, complex experiences. After a period focused on console gaming, a renewed budget and evolving tastes have led him to embrace a niche within the PC gaming world – one defined by indie titles, city builders, and the portable power of the Steam Deck.

Doeke’s gaming history took a turn in the mid-1990s, shifting entirely to consoles. “I have never had a real game PC again,” he explains in a recent article on GameQuarter.be. While work laptops occasionally allowed for games like Battlefield 3 and TrackMania, a dedicated gaming PC remained absent until roughly five years ago. This change coincided with increased financial flexibility, enabling the purchase of a laptop with an RTX3060 video card, later upgraded to an RTX4060 with 32GB of memory.

However, this return to PC wasn’t about replicating his console experience. Doeke now reserves AAA gaming for his PlayStation 5 Pro, instead focusing on “somewhat smaller and more complex games” like Rimworld, Project Zomboid, and Cities: Skylines. This preference is reflected in his recent reviews, including Block Factory in Pile Up!, and ongoing work on similar titles. He also extends this approach to the steam Deck, prioritizing smaller games and emulating older systems through MAME and other arcade classics.

For Doeke, PC gaming is fundamentally about relaxation and creativity.”Ultimately, that is what gaming is about: losing yourself in your hobby and just escaping the reality after a busy working week, or sometimes even during a busy working week if you don’t feel like putting the priorities on your work.” This personal philosophy shapes not only his gaming choices but also his approach to reviewing,offering a unique viewpoint within the broader gaming landscape.

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