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Women, Older Adults Dominate U.S. Gaming Landscape, Study Reveals

Women⁣ and Older Adults Now Dominate U.S. Gamer Demographics, New Study Reveals

WASHINGTON D.C. – Challenging long-held ​stereotypes,⁤ a‌ new ​global ‌study reveals a ⁤notable shift in the makeup⁤ of the gaming community, with women now⁤ comprising the⁢ majority of gamers in the United States.while ​globally, 51% of gamers identify as male and 48% as female, the ‌American⁢ landscape differs ⁣markedly, with 52% identifying as female. the ‌trend extends beyond the U.S., with even​ higher female representation ⁣in countries like Brazil (57%) and ⁢South Africa (58%).

The findings, detailed in ⁢a recent report, highlight a broadening definition of what constitutes a “video game,” moving beyond traditional console and PC titles. Today’s gaming ecosystem encompasses puzzle games, role-playing games, strategy games, simulations, and increasingly, mobile games played on smartphones and⁣ tablets.

“The misconception is that people think of video games as⁢ ‘I’m sitting down at ‌my ⁢PC or console, and I’m playing ​a first person ⁤shooter game,'” explained Aubrey⁤ Quinn, senior ​vice president at the Entertainment Software Association (ESA), in ‍an interview with Variety.”that’s really an ⁣unfortunate stereotype that​ has stuck ‍to video games. Just⁢ like ​movies or music, there is a genre for ⁣everyone.”

The study points to the popularity of‍ accessible games​ like online‍ versions of Sudoku, solitaire, Monopoly, Wordle, and the ‌New York ​Times Crossword puzzle as‌ key drivers of this demographic shift, ‌attracting a wider range of players.

Beyond simply entertainment,the ⁣research indicates gaming offers significant benefits. Respondents reported feeling ‌less stressed,​ anxious, and alone through gameplay, while also experiencing ⁣increased creativity and mental⁢ sharpness.⁢ A⁤ substantial 76% of those surveyed noted⁢ improved problem-solving⁣ abilities, and half (50%) reported a positive impact on their professional education or careers due to skills acquired through gaming.

“The‌ skill sets that people experience‍ through‍ gameplay translate outside of gameplay,” Quinn told Variety. “They say, ‘This makes me more resilient. This⁣ makes me‍ more adaptable⁣ and more⁤ teamwork ‍oriented. ⁤my ⁣reading⁢ skills ‍are ‌improved. My problem‍ solving​ skills are ⁢improved.’ Being able to ‍figure out new strategies and accomplish ​something, ⁤those⁣ are skills that ‌players experience, and we’ve seen academics and researchers really begin ‍to validate that ‍player experience.”

The ESA ‌emphasizes that, like other popular cultural forms throughout history – from the printing press ​to ⁢rock and roll – video games have faced unwarranted stigma. “They even thought that the printing press was⁣ bound to make us all lazy,” Quinn quipped. “I think there is a⁣ little bit of a stubborn misconception about video games and the impact they have. Research shows that there are⁣ enormous mental, social, economic, positive benefits of game play and game creation.”

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