Ubisoft Cancels Prince of Persia Remake & 5 Other Games: Full List

by Rachel Kim – Technology Editor

Ubisoft has cancelled six video game projects as part of a restructuring effort aimed at achieving “sustainable growth,” the French video game company announced. The move, which included the long-delayed Prince of Persia: The Sands of Time Remake, triggered a 33% drop in Ubisoft’s share price on January 22, 2026, according to the BBC.

Alongside the Prince of Persia remake, first announced in 2020, Ubisoft has scrapped Project Aether, Project Pathfinder (previously known as Project U), Project Crest, Assassin’s Creed Rebellion, and Assassin’s Creed Singularity, according to a report by Insider Gaming. The cancellation of Prince of Persia: The Sands of Time Remake, a highly anticipated project, has drawn particular criticism from fans, given the success of recent remakes of titles like Super Mario Galaxy and Metal Gear Solid 3: Snake Eater.

Project Aether, in development since 2019 at Ubisoft Halifax, was reportedly cancelled but has partially evolved into a new internal project. Project Pathfinder, a co-op PvPvE shooter involving robot enemies and player-versus-player combat, had been in development under the name Project U for over five years. Project Crest was a World War II extraction shooter, a genre that Ubisoft apparently considered alongside other cancelled titles.

The Assassin’s Creed franchise also saw cuts. Assassin’s Creed Rebellion, a free-to-play mobile game released in 2018, will no longer receive support. Assassin’s Creed Singularity, a new mobile title also planned for PC, was cancelled after several years in development.

Prince of Persia creator Jordan Mechner reacted to the cancellation of the remake, describing the loss of a project as a “brutal experience” for developers, particularly those early in their careers who may have spent years working on a game that will never be released. “My sympathy goes to the development team in Montreal. I can only imagine how they must feel,” Mechner wrote on his personal blog.

Ubisoft CEO Yves Guillemot stated that the cancellations were necessary to “create the conditions for a return to sustainable growth.” The company did not provide details on the future of the development teams previously assigned to the cancelled projects.

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