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Black Myth: Zhong Kui Drives Cultural Tourism Boom

Shanghai Leverages Game Culture to Boost Tourism, Focuses on Long-Term Sustainability

Shanghai is emerging as a key hub for game culture and tourism, capitalizing on its strong content creation ‍ecosystem ⁤and ⁣international outlook. The city’s prominence is evidenced ⁢by⁤ the recent⁣ trend of online artwork ‍featuring Shanghai landmarks alongside popular game companies, ‍characters, and memes, demonstrating ⁢a vibrant and dynamic cultural ⁣scene.

Currently, the majority of China’s ⁣leading​ “two-dimensional” (anime/manga/game) companies are ⁤based⁤ in Shanghai. This concentration,⁢ combined ⁣with a robust calendar of ⁤comic and game exhibitions, attracts both ⁢local ‌enthusiasts and visitors from across the country. Initiatives like the dimensional ⁢culture theme blocks being developed‌ in the Caohejing Growth zone ⁣signal a proactive approach from urban planners to foster the growth of this sector.Though,experts are also⁤ focusing ‌on how to maximize the lasting⁣ impact of this connection between⁢ games and tourism. Zhou Peiyuan, an associate professor⁢ at Shanghai Urban Construction Vocational‌ College, highlights the ⁣potential for games to drive interest in real-world locations. He points ⁣to the success of⁢ “black Myth: Wukong,” which prominently features locations in Shanxi⁤ province, leading to increased tourism interest and requests for guided tours focused⁢ on the game’s settings. Similarly,‌ the film “Fengshen ⁤Part 1: Chaoge Fengyun” drew inspiration from murals ⁣in ‌Shanxi’s Yongle ‌Palace, further demonstrating the power of ‍games and movies to promote cultural tourism.

Zhou Peiyuan emphasizes that simply directing ‌traffic to‍ a⁣ location‍ isn’t enough. ⁤ Sustained success requires a ⁣comprehensive approach to local cultural tourism, including improved services and increased⁤ capacity.‌ He advocates for developing multi-day tourism routes based on in-game locations, and enriching the visitor experience through ​digital technology, performances, and ​diverse activities.

The ultimate goal, according to Zhou Peiyuan, is to build ⁣strong ⁣cultural branding around figures like “Wukong” and ⁢”Zhong Kui” through consistent, ‌normalized promotion.‍ He cautions that⁣ without adequate infrastructure and long-term planning, any surge in ⁣popularity will likely ⁢be fleeting. ​

(Source:⁤ Shangguan News)
(Original title: Anhui and Shanxi “grabbed” zhong Kui, and games have ⁤become a new hot topic⁢ for cultural and tourism empowerment?)

Disclaimer: Oriental Fortune’s release ⁤of this content is intended‍ to spread more facts. It has nothing ⁢to do with the‍ position of this site and does not constitute investment advice. Operations based on this are⁣ at your own risk.

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