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Pokémon Red & Blue: The Hilarious Reason Behind Two Versions

by Rachel Kim – Technology Editor

Pokémon‘s Dual-Version Release Strategy Originated as a Joke ⁤About Surpassing Mario

Kyoto, Japan – A playful challenge from pokémon creator Satoshi Tajiri to Nintendo legend Shigeru Miyamoto sparked the now-iconic tradition of releasing Pokémon‍ games in pairs, a strategy that has defined the franchise for nearly three decades.The revelation came‌ during a recent Nintendo shareholder meeting, as reported by GamesRadar ⁢and ⁢shared on X (formerly Twitter) by Genki_JPN.

Tajiri reportedly joked⁤ that to ever surpass the success‌ of Mario, ​a game would need to ⁣be sold twice to each customer – essentially requiring two⁤ purchases per​ player. This lighthearted​ comment, made long before the release of ⁣the first Pokémon games, directly influenced the growth of ⁤ Pokémon Red and Green in 1996, with Blue ⁢following⁣ later⁣ that same year. the dual-release approach ‌aimed to encourage players to ⁣collect both versions to “catch ’em all,” fostering a ‍sense‌ of community and driving sales.

According to Miyamoto, speaking to investors (as⁤ documented in a Nintendo investor relations PDF), “A long time ago, ⁣Tajiri-san,‍ the director of Pokémon, joked with me ⁣that if you want to⁣ surpass Nintendo’s Mario you’ll have to sell two copies of the game to each customer.”

While Pokémon has achieved phenomenal ‌success, consistently ranking among the best-selling video game franchises of all time,‍ mario titles have generally outsold Pokémon on ⁤each Nintendo system. Notable exceptions include pokémon Gold and Silver on Game Boy Color,and Pokémon Ruby and Sapphire on ‌Game Boy ⁢Advance. more recently, Pokémon ⁢Sword and Shield sold 26.84 million copies, and Scarlet and Violet reached 27.15 million, figures dwarfed by Mario Kart 8’s 69.56 million, Super Smash Bros. Ultimate’s 36.93 million, and Super ⁤Mario odyssey’s ‍29.84 million. Despite not consistently overtaking Mario,⁤ the dual-version strategy has ⁢undeniably contributed to Pokémon’s enduring popularity and commercial viability.

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