Home » Technology » Title: Ghost of Yotei: Realistic Weapon Draw Sparks Debate

Title: Ghost of Yotei: Realistic Weapon Draw Sparks Debate

by Rachel Kim – Technology Editor

‘Ghost of Yotei‘ Swordplay Controversy Resolved: ​Expert ⁤Demonstrates Realistic Draw Technique

TOKYO – A recent ‍debate surrounding ‍the speed of weapon drawing in the newly released ​ Ghost of Yotei has​ been quelled by ‍a demonstration from members of the Tenshinryu school of‍ swordsmanship,⁢ confirming the animation’s basis in real-world technique. Initial criticism ⁤centered on the perceived ⁢unrealistic‍ speed wiht which the protagonist, Atsu, ‌draws his Odachi ⁢blade.

The artistic direction of Ghost of Yotei, developed by Sucker punch ⁢studio, has ⁤been widely‍ praised for its immersive detail and authentic Japanese atmosphere.Though, some players questioned ‌the plausibility ‌of Atsu’s swift blade⁤ deployment.​ A video⁣ circulating ⁤online from a Tenshinryu practitioner demonstrates that drawing ⁢a large blade quickly​ is possible, ⁣albeit requiring⁤ notable training and a ⁣specific⁢ technique involving an upward ‌throw of the weapon.

While the game’s animation streamlines the ⁤process for ​gameplay purposes, the core ⁤movements are rooted in ​legitimate martial arts.Sony highlighted this ⁣commitment to authenticity‍ by‍ releasing a ⁣video showcasing the parallels between Ghost of Yotei’s animations ‌and⁢ the ⁢movements of professional swordsmen. Members of the Tenshinryu school ‍were directly involved in‌ the game’s​ development, choreographing ⁣fight sequences and ensuring a degree of‌ realism.

This‌ dedication to accurate portrayal has drawn attention ⁤from fans of other ⁤historically-based ​games,such as the upcoming Assassin’s Creed: Shadows,who ⁣hope to see similar levels of‍ detail and⁤ expert ​collaboration⁣ in future titles. The developers deliberately sped up the drawing and holstering of weapons to‍ make it pleasant to watch ⁢and not slow down the ​fights too much.

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