‘Ghost of Yotei‘ Swordplay Controversy Resolved: Expert Demonstrates Realistic Draw Technique
TOKYO – A recent debate surrounding the speed of weapon drawing in the newly released Ghost of Yotei has been quelled by a demonstration from members of the Tenshinryu school of swordsmanship, confirming the animation’s basis in real-world technique. Initial criticism centered on the perceived unrealistic speed wiht which the protagonist, Atsu, draws his Odachi blade.
The artistic direction of Ghost of Yotei, developed by Sucker punch studio, has been widely praised for its immersive detail and authentic Japanese atmosphere.Though, some players questioned the plausibility of Atsu’s swift blade deployment. A video circulating online from a Tenshinryu practitioner demonstrates that drawing a large blade quickly is possible, albeit requiring notable training and a specific technique involving an upward throw of the weapon.
While the game’s animation streamlines the process for gameplay purposes, the core movements are rooted in legitimate martial arts.Sony highlighted this commitment to authenticity by releasing a video showcasing the parallels between Ghost of Yotei’s animations and the movements of professional swordsmen. Members of the Tenshinryu school were directly involved in the game’s development, choreographing fight sequences and ensuring a degree of realism.
This dedication to accurate portrayal has drawn attention from fans of other historically-based games,such as the upcoming Assassin’s Creed: Shadows,who hope to see similar levels of detail and expert collaboration in future titles. The developers deliberately sped up the drawing and holstering of weapons to make it pleasant to watch and not slow down the fights too much.