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Super Smash Bros. N64: 69 Plays to Unlock a Unique Anti-Piracy Measure

by Rachel Kim – Technology Editor

N64‘s Super Smash Bros. Employed Unique Anti-Piracy ‌Measure, Locking‌ Players‍ to Mario After 69 Plays

A curious ⁤anti-piracy tactic discovered in the nintendo 64⁣ version​ of Super Smash Bros. limited players⁣ using illegitimate copies to only ⁣controlling Mario after launching the game 69 times.The detail was recently‍ brought‍ to light by Supper Mario Broth and reported​ by GamesRadar.

The method, described as a “delayed action” by Supper Mario Broth, allowed the game ​to function normally ⁤for the first 68 playthroughs. On the 69th launch,players would find themselves ⁢restricted to using only Mario⁢ in single-player⁢ mode,with any attempt to select another character resulting in ‌the deletion of​ save ​data. Two-player ‍mode remained unaffected.

This anti-piracy measure likely targeted⁢ the widespread availability of counterfeit N64 cartridges in the late 1990s.‌ Common indicators⁢ of illegitimate copies included handwritten game titles ⁣on ‌the ‍cartridge ‍and black-and-white⁢ sticker art, sometimes featuring text in German.

The tactic stands in contrast​ to more aggressive ⁣anti-piracy methods employed by other publishers at the time, such as ⁢hardware locks and disc checks, which often ​inconvenienced legitimate customers and were quickly circumvented by pirates. A more effective, and consumer-amiable, approach-allowing extended gameplay before prompting⁤ pirates to ​purchase the game-has proven prosperous for indie developers.

While the choice of⁣ 69 plays remains a point of‍ speculation, ⁢the unusual method has garnered attention for its playful approach to combating software piracy.

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