Mark Cerny, a key figure in PlayStation’s development, revealed in a recent interview that AMD’s RDNA 5 architecture, a collaboration with Sony, incorporates engineering work intended for future PlayStation consoles. This groundwork is already influencing the PS5 Pro‘s graphics pipeline, with features like FSR 4 and PSSR slated for immediate implementation.
While Cerny did not pinpoint a specific release, his statements strongly indicate Sony’s planning for a substantial performance boost on the PS5 Pro, perhaps timed for major game releases such as Grand Theft Auto VI.
On Reddit’s R/PlayStation forum, users have voiced a mix of anticipation and skepticism regarding the rumored FSR 4 integration for the PS5 Pro. one user expressed hope for a “60 FPS mode exclusively on the Pro” for Grand Theft Auto VI, while another cautioned against expecting 60 FPS due to the console’s processor parity with the standard PS5. A more technically inclined commenter suggested that “frame generation is the key here. If they can hit 40 FPS in native mode, they could generate up to 60 FPS.”
Cerny also noted that his work extends beyond PlayStation’s proprietary technology, potentially benefiting the broader industry.This speculation suggests that performance enhancements stemming from this project might also find their way into future Xbox consoles.
If the rumored May 2026 update proves accurate, it could significantly enhance the PS5 Pro’s appeal. The console’s initial reception was lukewarm, with users observing minimal gameplay differences compared to the base PS5. This potential update offers Sony a second chance to impress. However, the hope remains that Sony’s efforts will make games like Helldivers 2 playable at higher frame rates.
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