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Horses Game Banned from Steam: Studio Faces Uncertain Future

by Rachel Kim – Technology Editor

Indie Horror Game Horses Finds Unexpected Success After Steam Bans, but Developer Fears Lasting Impact

Rome, Italy – The unsettling indie horror game Horses, developed by Santa Ragione, has unexpectedly surged‍ in popularity⁤ following its removal from Steam, but the studio⁢ remains deeply concerned about its long-term viability adn the chilling ⁣effect the bans may⁤ have on ⁣future creative projects. Despite finding a‌ dedicated audience through alternative storefronts and widespread media coverage, the developer believes the potential ‍reach of Steam remains‍ irreplaceable.

Prior to Horses, Santa Ragione was a relatively unknown entity, ⁣having previously released ⁢ Saturnalia and Milky Way Prince. ⁤The studio’s founder, Davide Riva, acknowledges the bans-stemming from Steam’s often opaque content moderation policies-have ironically been instrumental in bringing Horses to a wider ​audience.⁤ “There is no way the same kind of interest would have happened,” Riva stated. Borlera, the game’s ⁣creator, is reportedly “extremely happy with the reception that the game is getting,” and pleased to see players‍ deeply engaging with its themes.

Though, this newfound attention doesn’t ⁣offset the loss of⁤ Steam’s massive user base. While grateful for ​support from ⁤gamers and platforms like GOG, ⁣Riva emphasizes that it’s insufficient to secure santa Ragione’s future. “Even with all the publicity, all ⁢the reporting, all the reviews, ⁣everything ‌else,” he said, “This ​still does not compare to the kind of audience we would have on Steam.”

Steam’s dominance‍ in the PC gaming market leaves indie developers ⁣notably vulnerable to Valve’s frequently criticized moderation practices, which have been⁣ described as vague, capricious, and inconsistent. The situation has led Riva to anticipate a wave of self-censorship within the indie ⁣game development community. ⁢”I think there is going to be, in my case, and in ⁣other people’s case, a certain ‍degree of self-censorship,” he said. ​”It’s terrifying, and it’s going to make ‍people make safer and safer games, me included.”

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