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After two decades of waiting, the World of Warcraft receives a sophisticated housing system that wants to correct competition errors and offer a home for every player.


  • Wow introduces a housing system to be more generous than the competition
  • For example, there will be endless neighborhoods, when they are filled, automatically create new
  • Quarters with houses will be divided into public, guild and private for different styles of playing

The World of Warcraft adds housing for players after 20 years. According to the official announcement, it seems that Blizzard wants to avoid mistakes made by other competing games, especially Final Fantasy 14. Each game district holds about 50 houses, but when it fills, another will automatically create, so players will never see the message that it is sold out. The system will offer three types of neighborhoods, public, guild and private.

Public manages the game, they will have access to Gildovní, as the name suggests, only Gilda and private members will remain limited to 50 houses. The big advantage is that when moving, the condition of the house is stored and the player can “unpack” it at any time, which is a huge difference from the FF14. A new feature is “Endeavours”. These are monthly activities for the whole district, where players perform tasks from crafting to raids and get thematic decorations. The number of tasks adapts to the size and activity of the neighborhood. The reactions of players to this novelty, which is already quite common in competing titles, are generally favorable.

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