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Computer Game “Routine”: Moon Horror & 80s Sci-Fi

by Rachel Kim – Technology Editor

Lunar Echoes: “Routine” Delivers a Retro-Horror Experience on the Moon

“Routine” plunges players into a chillingly‌ desolate lunar‌ base, presented with a distinctly 1980s aesthetic. the game begins with the player awakening in ⁣a stark room reminiscent of a science fiction isolation ‍cell, surrounded by the detritus of a forgotten⁢ outpost: discarded‍ batteries, crumpled paper, exposed cables, chunky tube monitors, magnetic cards, video tapes, and ‍cassette ‌players. ‌The​ surroundings ⁢immediately establishes a sense of ‌routine ⁢- a​ future frozen ⁣in time, as envisioned ‍decades ago.

Players assume the role of a software⁣ engineer from Earth, encased in a spacesuit, and are immediately thrust into a survival scenario demanding self-reliance. “Routine” eschews conventional gaming conventions; there’s no map, ⁤no guiding clues, and no directional indicators. Progression⁣ relies on physical interaction with the ‍environment – reaching for‍ switches, cautiously peering around corners to avoid unseen threats, and navigating​ obstacles by crawling through ​partially ‍blocked doorways. This tactile approach fosters a feeling⁤ of vulnerability as players explore⁣ the dilapidated​ station.

The narrative ⁣unfolds through fragmented clues discovered within the base, including emails detailing mundane complaints about passcodes, announcements ⁣of movie nights, and increasingly alarming reports of ⁢colleagues disappearing. These pieces slowly coalesce into a puzzle revealing​ the fate of the station’s inhabitants and the catastrophe that​ befell them.

Central to the player’s survival is the cosmonaut Assistance Tool​ (CAT), a versatile device capable of⁤ decrypting files, rebooting systems, and temporarily disabling the station’s ⁣robotic inhabitants. These robots ‍represent the primary ⁣threat, exhibiting varied‍ behaviors – some⁤ patrol corridors with rhythmic stomping, ⁤while others remain motionless in the shadows, activating with a​ disturbing creaking⁢ and chirping sound as ⁢their laser scanners sweep ‍the area.

Beyond⁤ the immediate⁣ horror of robotic encounters,”routine” explores themes of ‍a failed ‌utopian‍ vision. The game’s aesthetic and narrative⁣ draw ⁢heavily from the‍ 1980s, a period marked by optimism⁤ surrounding space travel​ and digitalization. However, ‍within the game, this optimism is reduced to⁣ a distorted echo resonating through the empty corridors. ​the experience isn’t simply about fighting robots; it’s about traversing the remnants of a shattered dream, a cautionary ⁤tale of hybris – the false⁢ belief‌ in humanity’s dominion over​ the universe. “Routine” presents ⁢a powerful reminder that, in the vastness of​ space, ​we are not conquerors, but vulnerable explorers. The game leaves⁤ a lasting impression, a haunting atmospheric experience that lingers long after the‍ controller is set down, like magnetic tape and moondust clinging to the mind.

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