Chet Faliszek compares Steam to MMO
Steam functions as a massive multiplayer online game according to former Valve screenwriter Chet Faliszek, who outlined the platform’s progression mechanics, reward structures, and profile customization features during a YouTube video addressing updates to the Epic Games Store.
The Tech TL;DR:
- Chet Faliszek stated that Steam operates similarly to an MMO via account leveling, collectible items, and reward systems.
- Faliszek criticized the Epic Games Store for lacking a unifying design direction compared to Valve’s platform.
- Valve recently deployed a new “Sets” feature for Steam achievements to protect 100% game completions and archive records.
Chet Faliszek Outlines Valve Platform Design
Steam extends far beyond a conventional PC storefront by integrating gameplay-like progression systems into user account management. Faliszek explained this architecture in a video analyzing the Epic Games Store, noting that Valve’s platform encourages passive self-expression through digital items, profile decorations, and peer gifting. “Pensate a Steam: al suo interno ci sono tantissimi spazi in cui potete esprimervi, e potete farlo salendo di livello,” Faliszek stated, emphasizing that account progression mimics core MMO loops.
Epic Games Store Lacks a Unifying Vision
Expanding on the comparison between competing PC storefronts, Faliszek singled out Epic’s lack of a clear “Polar Star” or unified design direction as a barrier to platform growth. While Epic provides creative frameworks such as Unreal Engine and UEFN, Faliszek noted that these tools require substantial time investments that can alienate standard consumers. Meanwhile, Epic released an AI-developed launcher update prioritizing raw speed, while Valve introduced achievement “Sets” to safeguard user completion metrics.
Community Moderation Challenges Remain at Valve
Despite praising the structural depth of Steam profiles and community reward systems, Faliszek acknowledged platform shortcomings, specifically pointing to community moderation as an area requiring administrative intervention from Valve.

“Ci sono tutti questi elementi che ti permettono di esprimere chi sei come persona, oltre a rendere l’intera esperienza simile a quella di un MMO e a salire di livello.”
Chet Faliszek