Home » Technology » Devs Reverse-Engineer Canceled ‘Concord’ Shooter to Bring It Back Online

Devs Reverse-Engineer Canceled ‘Concord’ Shooter to Bring It Back Online

by Rachel Kim – Technology Editor

Dead Game, Second Life: Fans Revive Sony’s ⁤Failed Shooter Concord Thru Reverse⁢ Engineering

By⁢ Rachel Kim, World-Today-News.com ⁣- Just weeks after sony ⁣Interactive Entertainment⁤ pulled the plug on its Overwatch-like shooter Concord,​ a‌ dedicated group of fans is attempting the seemingly impossible: bringing ‌the‍ game back to life. Despite a swift⁢ shutdown following disappointing sales‌ – estimated ⁢at under​ 25,000⁣ units – ⁤and the closure of developer Firewalk Studios,a small team of hobbyist reverse engineers ‌is meticulously reconstructing Concord‘s ⁤servers and code.

The story of Concord is a cautionary tale of ambition and ⁣market realities.⁢ Launched with fanfare, ⁤the game failed to capture a ample player base,‍ leading‌ Sony to refund purchases and ultimately shutter Firewalk Studios, leaving approximately 200 developers unemployed. While game director Ryan⁤ Ellis ⁤acknowledged‌ that certain‌ elements of Concord “resonated with players,” the ‌overall⁤ launch fell short of expectations.

But for three individuals – known online⁢ as⁤ real, Red, and⁢ gwog – ​the game’s ⁤demise wasn’t an ending, but a challenge. “I just like ‌the ⁣virtual ‌equivalent ⁤of taking things apart and ⁤putting them together,” gwog explained in an interview with Aftermath.

The ​team recently announced they’ve successfully gotten⁢ a ⁢build of Concord ​ running, posting a video of gameplay⁣ on YouTube. This isn’t​ Red’s first resurrection. He​ previously ​led the effort⁤ to revive the online shooter LawBreakers, and was drawn​ to concord by both ⁤its technical complexity and its ​untimely death.

“I pretty ⁣much always⁢ do this when games die,” Red said. “There’s also part of it that is due to ‍the technical challenge that Concord brings with⁤ it, it’s probably the most ⁣complex project ‌I’ve worked on so far, and ⁤that ‌really motivated me to keep going.”

How Do They Do It?

Reverse engineering a game to‍ run on independent servers is a complex undertaking. Red explained that most games share code ‍between ⁣the client (the game itself) and the‌ server. His team utilized‍ a method to ‍essentially “activate” ⁢dormant server code within the ‍game itself, filling in the missing pieces through⁢ a painstaking process of code ‌reconstruction.

“We do pretty much always need to fill in the gaps though, that involves a ‘trying ⁢to find a needle in a haystack’ approach of just trying to find something ​that doesn’t exist, ⁢and recreating it,” Red detailed.

The process‍ was further⁤ complex by concord’s ​anti-tamper software, designed to⁤ prevent cheating. Rather ‌than attempting to crack the software – which ⁢Red described⁢ as⁢ “nearly impossible” – the team discovered an exploit to decrypt the ‌game’s code,‍ allowing them ​to‌ begin​ rebuilding the necesary server⁤ infrastructure.

Real, who ⁣was new to ⁣reverse engineering, described the⁣ work as “building something without the instructions,” ⁤ofen relying on fragmented clues to piece together the game’s backend API.

A Testament to Passion – and a Critique of the Industry?

The ⁣efforts⁢ of ⁤real, Red, and gw

You may also like

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.