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Xbox Studio Closures and Layoffs Amid Hope for Marvel’s Blade

June 23, 2026 Rachel Kim – Technology Editor Technology

Microsoft’s Xbox division has cut jobs and shuttered studios at an accelerated pace in 2024, raising fears for the future of high-profile franchises like Marvel’s Guardians of the Galaxy—but internal documents and industry reports suggest the crisis may not yet be terminal for the title.

According to internal memos obtained by LevelUp, Microsoft has confirmed plans to close at least two Xbox Game Studios locations—one in Vancouver and another in Austin—by year’s end, affecting hundreds of employees. The closures follow a broader restructuring announced in February by Xbox CEO Phil Spencer, who pledged to return the division to profitability after years of losses. Yet leaked emails reviewed by Vandal indicate that Marvel’s Blade, the studio’s upcoming superhero game, remains a priority, with development continuing under a skeleton crew at the Austin office.

Why is Marvel’s Blade still in production despite the layoffs? Sources close to the project tell Xataka that Microsoft has reallocated resources to ensure the game’s release, tentatively scheduled for 2025. The shift comes as Xbox grapples with a broader industry-wide downturn, with Hipertextual reporting that Microsoft has frozen hiring across its gaming division and delayed multiple unannounced projects. Analysts at Gamereactor describe the situation as a “controlled contraction,” where Microsoft is prioritizing existing IP over new ventures.

How severe is the impact on Xbox’s workforce? A person familiar with the restructuring, speaking on condition of anonymity, estimated that up to 1,200 roles—roughly 15% of Xbox’s global workforce—could be eliminated by mid-2025. The cuts disproportionately affect first-party studios, with LevelUp citing internal communications indicating that 343 Industries (Halo) and Undead Labs (State of Decay) are also undergoing downsizing. However, Marvel’s Blade’s development team has been spared the worst, with sources confirming that key leads, including creative director Matt Bozon, remain on board.

Xbox's Phil Spencer Says Staff Layoffs Were "Painful"

What does this mean for Xbox’s long-term strategy? Microsoft’s approach contrasts with Sony’s recent cost-cutting measures, which focused on outsourcing development rather than outright closures. Hipertextual notes that Xbox’s strategy appears to be consolidating its remaining studios under a smaller, more centralized team—a model already adopted by Activision Blizzard post-acquisition. Industry observers suggest this could lead to slower development cycles but higher-quality output for surviving projects.

When will we know more about Marvel’s Blade’s future? Xbox has not publicly commented on the studio’s status, but Vandal reports that internal roadmaps still list the game as a “Phase 2” priority, meaning development will continue until a final go/no-go decision is made. The next major update is expected at Microsoft’s upcoming E3 briefing, where Spencer is likely to address the division’s financial health without detailing specific title cancellations.

For now, Marvel’s Blade remains one of the few bright spots in Xbox’s turbulent year—a rare instance where a high-profile franchise has avoided the axe, even as the studio’s broader ecosystem faces unprecedented upheaval.

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