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War Thunder to Support NVIDIA DLSS 5 Neural Rendering in Mid-November Update

War Thunder to Support NVIDIA DLSS 5 Neural Rendering in Mid-November Update

November 3, 2026 Rachel Kim – Technology Editor Technology

War Thunder Gains DLSS 5 Neural Rendering in Mid-November

NVIDIA announced that Gaijin Entertainment’s vehicular combat game, War Thunder, will integrate DLSS 5 with 3D-Guided Neural Rendering in a mid-November update. The patch accompanies the release of the Eagle’s Shadow update, which brings new aircraft, tanks, ships, and cluster bombs to the title. Unlike previous iterations focusing primarily on Super Resolution, the DLSS 5 implementation targets highlights, shadows, materials, and microcontrast across vehicles and environments.

The Tech TL;DR:

  • War Thunder receives DLSS 5 with 3D-Guided Neural Rendering in mid-November alongside the Eagle’s Shadow update.
  • NVIDIA reports a benchmark of up to 400 FPS at 4K resolution using DLSS 5 Neural Rendering, ray tracing, Ray Reconstruction, and 6X Multi Frame Generation on flagship hardware.
  • The updated DLSS 5 model reduces VRAM consumption by 20% at 4K and cuts neural rendering overhead by 50% compared to September metrics.

Nvidia Reaches High Frame Rates Using New Hardware Features

NVIDIA stated that War Thunder can achieve up to 400 frames per second at 4K resolution when running with Ray Reconstruction and 6X Multi Frame Generation enabled. This specific benchmark relies on ground battle scenarios utilizing DLSS Super Resolution set to Performance Mode on a GeForce RTX 5090 GPU. The underlying architecture uses the updated DLSS 5 model, which decreases VRAM consumption by 20% at 4K resolution and cuts neural rendering overhead by 50% relative to benchmarks published in September.

War Thunder is getting NVIDIA DLSS 5 neural rendering in mid-November, hitting up to 400 FPS at 4K with 6X Multi Frame Generation. 🔗 https://t.co/OaaVZvVYrh pic.twitter.com/Fu39ji0Viz

— https://x.com/wccftech/status/2117628258858790997

Developers implementing real-time ray tracing pipelines and frame generation workloads frequently audit their rendering queues and memory footprints to maintain predictable frame pacing. Engineers working with complex shaders can evaluate rendering efficiency using local profiling scripts:

# Check GPU utilization and VRAM allocation during rendering pipelines
nvidia-smi --query-gpu=timestamp,name,utilization.gpu,memory.used,memory.total --format=csv -l 1

Alongside War Thunder, NVIDIA’s November schedule includes updates for Avalanche Software’s Hogwarts Legacy on November 5 and Everstone Studio’s Where Winds Meet on November 23 in North America and November 24 globally. Hogwarts Legacy preserves “character identity” by masking faces while applying the Neural Rendering model to improve environmental detail, shadows, texture detail on characters, as well as shading, lighting, and reflections. That title reportedly runs at up to 300 FPS at 4K resolution on the GeForce RTX 5090 when utilizing Neural Rendering, Ray Reconstruction, 6X Multi Frame Generation, NVIDIA Reflex, and ray tracing.

War Thunder to Support NVIDIA DLSS 5 Neural Rendering in Mid-November Update
Photo: wccftech.com

Dlss Rollout Supports Various Hardware Tiers and Games

The DLSS 5 rollout extends across multiple hardware tiers and delivery models. The feature supports all GeForce RTX 50 Series GPUs and laptops, RTX Spark systems, and cloud streaming environments through GeForce NOW Ultimate subscriptions. Where Winds Meet, an open-world action RPG with over 100 million global players, secured integration following high player demand. Meanwhile, S-GAME’s Phantom Blade Zero—initially listed for DLSS 5 support—featured path tracing, DLSS 4.5 Super Resolution, Dynamic Multi Frame Generation, and Ray Reconstruction in recent promotional materials, though Game Director Soulframe Liang suggested a shift in approach via social media, and neither NVIDIA nor S-GAME provided comments when contacted.

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https://t.co/GD1Y3GbPyt In mid-November, Gaijin Entertainment will release the Eagle's Shadow update for War Thunder, introducing support for NVIDIA DLSS 5 with 3D-Guided Neural Rendering. This generative neural rendering technology works over standard graphics to draw… pic.twitter.com/YPKzBTOxc6

— https://x.com/GameGPU_com/status/2117628952470544659

DLSS 5 is coming to War Thunder this month! With it you will get improved ambient occlusion, reflections, shadows and more 👍 pic.twitter.com/sOn3UfN7rA

— https://x.com/GeForce_JacobF/status/2117633298885394605

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