Home » Technology » Title: The Outer Worlds 2: PSSR Removed on PS5 Pro for Better Graphics

Title: The Outer Worlds 2: PSSR Removed on PS5 Pro for Better Graphics

by Rachel Kim – Technology Editor

The Outer Worlds 2 Patch Prioritizes⁣ Stability,‌ Disables PSSR on PS5 Pro

Obsidian Entertainment recently released update 1.0.4.1 for The Outer Worlds 2,a patch‌ notable for an unexpected change: the disabling of‌ Sony’s PlayStation Spectral Resolution Scaling (PSSR) technology on the PlayStation 5 Pro. While PSSR ⁣aims to enhance image sharpness and performance through upscaling, its implementation in The Outer Worlds 2 resulted in a ⁢degraded visual experience in certain areas of the game.

According to reports, including coverage from ⁤ PushSquare, the decision to revert to Temporal ⁤Super Resolution (TSR) was made to address specific graphical ⁢issues.These included blurry textures on Paradise island and noticeable light ‍noise appearing in various ‌environments. TSR, a more established upscaling technique relying on ⁢frame analysis, provides more predictable ⁣results compared to PSSR’s machine learning-based dynamic upscaling.

Although PSSR theoretically offers superior visual fidelity and performance, The Outer Worlds 2 ​ encountered⁤ technical challenges with its integration. Obsidian has stated their intention to revisit PSSR implementation once bugs are resolved and optimization is⁤ improved. For now, TSR delivers a more stable and consistent image on the PS5 Pro.

The patch ⁤extends beyond graphics⁣ improvements, ⁢addressing a range⁣ of issues including game crashes, save loading problems, mission and dialog errors, and audio‍ glitches – notably, reducing the⁣ volume of the double jump boots. Xbox‌ players also benefit from the update, with⁣ the⁣ elimination of a distracting “blue noise” effect appearing around grass ‍and monitor edges.

This ‌situation highlights the complexities of integrating new graphics technologies into multiplatform game advancement. The case of The Outer Worlds​ 2 and PSSR demonstrates that even advanced solutions can negatively impact the player experience if not properly calibrated. Obsidian’s decision reflects a pragmatic approach, prioritizing a⁤ stable and reliable visual ⁤presentation over cutting-edge, but currently problematic, ⁤technology.

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