Konfa Games Reveals Details on New Roguelike, ”Despot‘s Game,” Expanding Despot Universe
Barcelona, Spain - Konfa Games offered a glimpse into their upcoming roguelike title, currently known as “Despot’s Game,” during an interview at BCN Game Fest. The game serves as a sequel of sorts to their hit Despotism 3K, continuing the narrative of the Despot and expanding the established lore.
According to developer Nikolai Kuznetsov, the story unfolds long after the events of Despotism 3K. In this new chapter, the Despot, having already conquered Earth, was forced to flee the planet after it was destroyed by an alien coalition fearing the rise of artificial intelligence. “Yes, our first game, Despotism 3K, it was started when the Despot… started to control humanity. And now it’s much later when the Despot already controls the whole Earth, but the Earth was destroyed by aliens. He took some people, made a very fast spaceship and he moved to fight with this association of aliens who are smart, and why did they destroy the Earth? Because they are afraid of evil AI. There’s a reason for that,” Kuznetsov explained.
Gameplay will draw inspiration from titles like balatro and FTL, featuring run-altering mechanics without relying on traditional meta-progression. “It’s just unlocking. It unlocks new spaceships, new artifacts, new models of spaceships, but it’s not about meta-progression. I mean, you can’t, so to speak, you can’t increase your health or increase your damage between runs, just different modes, different spaceships, yeah, like that. We like more meta-progression like in FTL or Balatro, when you have a lot of content and you can promptly replay the game and beat the game again with different… different things,” Kuznetsov stated.
Konfa Games is currently focused on refining the game into a polished “vertical slice” with a comprehensive initial content offering. They plan to announce the game officially and release an open demo following this phase. “We’re moving to open demo, we’ll announce the game soon, and right now it’s closer to vertical slice because we have a guide and we have all our content from the start, you just press play and you have a lot of many things that are hard to understand, and our next step will be making a smooth launch for the players, and after we’re done with that, we’ll announce and release the demo.”