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Title: Former Dead Rising 5 Designer Reveals Boss Fight Details

by Rachel Kim – Technology Editor

Canceled ‘Dead Rising 5′ ​Would Have Featured Unique ⁢Mini-Bosses and ⁢Dynamic Arenas, Former Developer ​Reveals

A former developer on the canceled Dead Rising 5 ⁣has shared details about​ the ⁤gameS planned‍ features, including a robust system of mini-bosses and destructible⁣ boss‍ arenas. Marie Mejerwall, speaking in a recent interview ‍with ‌Gamereactor, described ⁣elements ⁢of the ​game⁣ that ultimately never saw release.

The original Dead Rising ‌ was re-released last year as Dead Rising Deluxe Remaster.Mejerwall explained ⁤that the team⁢ envisioned a tiered enemy ​structure, mirroring the “thug‍ to armored thug” ⁢progression seen in games like batman: Arkham. However,⁤ Dead Rising would have expanded on this ​with ‍unique “mini-bosses”⁣ designed to be encountered dynamically throughout the ‍game world.

“And what ‍ Dead Rising does really well, ​and which I really love, is ‌that they ‍have the mini-bosses. ​And it becomes a sort of‍ tenant unit,” Mejerwall said. “it’s not that ‌common to have that ⁤as prominently⁣ in games as we have in ⁢ Dead Rising.And they ⁣were a lot of ‌fun to do, and the way ⁣we designed ⁣them ‌was that you could⁢ drop them almost anywhere.So⁢ they wouldn’t be dependent on what ⁣kind of terrain or map‌ you had, because ⁤they could move around.”

Larger bosses⁤ were ‍planned ⁢to have dedicated⁢ arenas with evolving environments. Mejerwall detailed​ one ⁢boss fight designed to take place within a temple that would progressively crumble as the⁢ battle intensified, increasing the challenge ‌and the boss’s aggression.

“And it gets more and more intense. And the boss gets ‍more and more angry and does more and ⁤more things,” she explained. “So we really had a wide range of diffrent enemy types.And a richer variety. It was a lot of⁢ fun working on that game, ​and I’m very sad ⁣that it never saw the light of‍ day.”

The full interview with marie Mejerwall is available on Gamereactor.

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