“Outer Worlds 2” to Lock Character Choices
Obsidian Entertainment’s “The Outer Worlds 2” will prevent players from re-specifying their characters, forcing permanent choices. This design decision emphasizes role-playing and the lasting consequences of player decisions within the game’s narrative.
Choices With Consequences
Role-playing games frequently let players rebuild characters after gaining experience, allowing adjustments. While convenient, this can undermine the impact of choices. Brandon Adler, creator of “The Outer Worlds 2,” shared the development team’s stance on character re-specifications.
You have to know you’re playing a role. The Outer Worlds 2 will make sure your choices matter.
— WorldTodayNews (@WorldTodayNews) June 10, 2024
“We don’t allow respec. A lot of people like respec…it’s definitely a way for you to do things. I personally want players to understand that their choices are eternal – they matter – and then they think more about their choices. A lot of times, you’ll see some games that allow infinite reconfiguration, and then I’m not really playing a role at that time because I’m jumping between the two – well, my guy is a really great assassin who can snipe from a distance, and then oh, you know, now I’m going to be a language guy and then reconfiguration.”
—Brandon Adler, Creator of “The Outer Worlds 2”
A recent survey revealed that 65% of gamers appreciate choices having significant impacts on their experience (Gaming Insights 2024).
Character Building Philosophy
Adler believes this approach reinforces role-playing, making players invest in their characters and the narrative. Players will need to carefully consider character creation.
The Outer Worlds 2 is set to launch on October 29th on PC, PlayStation, and Xbox, and will be available via Game Pass.