Creature Collecting Genre Gets City-Building Twist
New Title Aims to Unite Town Management with Monster Taming
The enduring appeal of creature collection games is seeing a resurgence, with developers exploring fresh mechanics to stand out. Amidst the success of titles like PocketPair’s Palworld, Crazy Goat Games is introducing Tamer Town, a unique blend of city building and monster management.
Build Your Town, Train Your Monsters
Crazy Goat Games’ upcoming title, Tamer Town, challenges players to merge the strategic depth of city construction with the thrill of monster collection. This innovative approach seeks to expand the genre’s boundaries by allowing players to actively build and defend their settlements. The game features over 130 distinct creatures known as Mokitons, each possessing unique personalities, elemental attributes, and evolutionary paths. Players must cultivate their towns with the needs of both Mokitons and their trainers in mind, including the creation of specialized arenas and suitable habitats.
Explore, Expand, and Conquer
Beyond town construction, Tamer Town encourages players to venture beyond their borders. The gameplay involves exploring new biomes, completing objectives, and discovering uncharted territories. Players will assemble teams of creatures and trainers, preparing them for expeditions filled with surprises, secrets, and the hunt for valuable resources and new Mokitons. A thriving in-game economy is also a key component, as players aim to increase their city’s reputation and prestige by optimizing building layouts and ensuring the happiness and productivity of their Mokitons.
Compete on a Global Scale
As players achieve success, they will unlock the ability to challenge other cities in intercity leagues. This competitive aspect allows players to prove the strength of their tamers and Mokitons, vying for top honors. The game is slated for a Windows PC release via Steam Early Access in Q2 2026. A console version is planned for PlayStation 5, Xbox Series X|S, and Nintendo Switch in Q1 2027. The creature collection market is robust, with global revenues from video games projected to reach over $200 billion in 2024, highlighting the significant audience for engaging new titles in the space (Newzoo).