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Sega Revives Golden Axe, Shinobi & More Classics

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Early: The theme is a gravity artist, but the game is very hip. Nowadays, do you say 'form is crazy'? In the 90's, Sega had a lot of emphasis on the rhythm of the game and the fusion of music. In particular, this 'Jet Set Radio' was also praised for such a new sense. The fun of the game is second and too hip.
Sword: If you introduce the game a little more, it's fun to run a variety of commands while running away.If you remember this game, you may think that it was a cartoon -like production with a cartoon rendering method that was not common at the time. In the city decorated with cartoon rendering, people who were not interested in hip -hop or graffiti would have felt like 'I feel like this and the world ~'.
Sword: It's also a problem to play while running around the city, but it's especially spectacular to paint the walls. In addition,when the police chased,it would be a part that the youth should never learn to run away to run away and do more graffiti. Early: In this aspect of the game,the game seems to be a thorough art that can experience surrogate. Space masterpiece 'Jet Set Radio' !! And this 'Jet Set Radio' was more powerful.
Sword: If you look at this image, you can see the growth of technology. In the past, it was a background to be attractive and cool even in the past, but I think this can be expressed in consoles with PS5 power. It seems to use the same cartoon rendering technique, but this huge detail! And character movement is also very art. I'm looking forward to seeing how hip it will be again this time.

-Bearnuckle- (North American version: Street of Rage)

Sword: This game is also painful. It shines in the original, which appeared only as a mega drive. I think it's a stimulating game in Capcom's Final Fight,and it's so popular as a metal music.
Early: I think the start of 'Bearneckle' itself was ordinary. I thought it was a game that was not ordinary (there's little technology. Besides,the whole bomb is in the fighting action genre? The first time I encountered it was the first time in the game room. I didn't think much about 'Final Fight' .. I thought it was better than I thought.
Sword: you're right. Except for only one episode, the two and three pieces were a game that had a complete completion. There were various technologies and comments, and energy consumption invincible. Early: Yes. Still, Bearneckle is a two -piece blow and a high leveling and a balance. Gamers are filled with three technical perfections (graphics or skills) and experimental attempts! This is a game you need to. As far as I know, at least one music was in charge of tuberculosis with Super Sinobi.
As the series repeats,quality rises!
as the series repeats, quality rises!
the quality of the heroine also surged with the quality of the heroine
the quality of the heroine also surged with the quality of the heroine
Early: Personally, I think that the dash upper (yellow hair Excel), which has appeared since 2, was the technology that saved the 'bearneckle''s unique identity.it is indeed also as of its technology that it was recognized as a unique brand from the sub -games such as 'Final fight'. Sword: you're right. As it is indeed a lot compared to 'final Fight', I have tried a lot to differentiate the movement. There are a lot of people who will be wet, but it was North America about two years ago, but it became a remake and solved the thirst of many people. However, this time, Sega has been newly organized into a full 3D game and continued the series of 'Bearneckle'. It's really a big fan of fans.
Sword: The overall feeling was not the feeling of the 2D belt scroll action game in the past, but the action game using the full 3D space. It has the advantage of being able to battle, but it doesn't fit the identity of 'Bearneckle'. Early: You don't have to worry much. In the video, the sense of blow is alive, and Sega is also very good at full 3D action games. If you look at 'Spike Out' (which is also available as an old ex -bak) or Dynamite detective, which was released for four people for the game room, there are critically important know -how in this field. (Of course,there's no guarantee that the developers remain at that time. I'm just looking forward to it as a fans.

-Sinobi-

Sword: Sinobi, released in 1987, is the first work of the Sinobi series, which became a famous ninja franchise of Sega. It has affected similar series after Sega's distinctive double line system (a system that goes to the opposite line or goes up even more). It is indeed a system that was adopted not only for the series, Super Sinobi and Shadow Dancers, as well as Rolling Thunder produced by Segas Wat and Namco. The game is to rescue the kidnapped boy ninjas and destroy the enemy ninja organization ZEED, and the main character, Joe Musashi, is a character that appears in the series.
Early: In fact, I felt that the title screen and the character could not match. Usually ninja should be masked on the head to be normal? I wanted to take off the hoods in this work, and I showed something anomalous ninja, such as ninja using a pistol (more closer to grenade than a pistol). I think that I intentionally intentionally tried to suit the tastes of Western users rather than traditional japanese ninjas. In fact, the game was very popular in the West.
Sword: Attack systems such as a long -range attack and a short range of swords and kick attacks have already been established in the first game.the art was used as a whole attack (annihilation bomb) concept, and there was a restriction of once in a bout.
Sword: And the sequel to Sinobi appears as a mega drive, which is 'Super Sinobi'. Super Sinobi is a sequel to the home console version (Mega Drive and Genesis) in the Sinobi series.It was a masterpiece series that led the initial mega -drive sales, and the actions and death instructions enhanced in 'Sinobi' were added, and various stages and giant bosses were notable.
Sword: 'Super Sinobi' is a space masterpiece that you feel funny even if you play.In addition to the existing proximity attack (foot, sword) and ranged attack (repair sword), the jump height is reached, and the jump button is pressed once more, and the aerial rotation is rotated. This is the best highlight of the action. It's a masterpiece of Mega Drive. Early: I love this series too, especially music. The first episode was in charge of the famous tanker Koshiro (OST is really. In fact, it was no exaggeration to say that I bought a mega drive becuase of this game.
Sword: The protagonist is the same Josashi and lover Naoko, the same as the previous work, and is kidnapped by the 'NEO ZEED' party and leaving them to defeat them. The final boss is Masked Ninja, which also appeared in the previous work. Early: Interestingly, many of the enemy characters in Super Sinobi at that time are characters who have used it without caring. in the middle of the stage,the four -stage boss,the 4 -stage boss,who appeared in the middle of the stage,the Terminator,the 6 -stage boss with the Spider -Man and Batman,and the seven -stage boss reminiscent of godzilla. (It would have been nice when copying)
Sword: The Sinobi series is actually one of the subsequent lineups, leading to 'Shadow Dancer'. This game is a concept that added a dog in the Sinobi series,featuring an unusual gameability. The main character's character is bigger, and the graphics, the thrilling arts, and the dog's use of the dog (the enemy are not acted in the state), but personally, the arcade version 'Shinobi' was not seen.
It was novel that I took a puppy with a puppy.
It was novel that I took a puppy with a puppy.
Sword: Since then, it has been transpl

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