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Resident Evil Requiem: Multiplayer Elements Remain, Producer Says

by Rachel Kim – Technology Editor

Capcom Reimagined ‘Resident Evil Requiem’ After Determining Multiplayer Focus Diluted ⁣Horror Elements

Resident Evil Requiem, slated for release on ⁣February⁢ 27th,⁣ 2026, underwent a important shift in ⁤development, moving away from its initial ‍design as an open-world, multiplayer game. Producer Masato Kumazawa revealed in a ⁢recent interview with Press Start Australia that the team ultimately ⁢decided the multiplayer iteration lacked the ⁤intense horror experience fans expect from the franchise.

“Looking at the ‍game when it was⁢ multiplayer,the horror part was ‍very mild,” Kumazawa explained. “Though,⁤ in that ⁢build, we made a game that was fun to play.But we looked deeply⁤ into​ this game and⁣ wondered if a fan of the franchise would really like this, so we thought they⁢ probably wouldn’t enjoy it ​as much.”

Despite scrapping the multiplayer focus, elements from ⁣the earlier build were retained to ensure the final product remained engaging. Kumazawa remained tight-lipped on specifics, ‍stating, “there are some remaining elements, but we⁤ can’t disclose ‍what it is indeed and‍ how it is.”

kumazawa emphasized the importance of delivering a true survival‌ horror ⁣experience. “I‍ believe fans of the ⁢franchise‌ want survival horror and being scared. That is‌ the number one thing that fans⁢ want. So by saying that,we can’t just slap on ‌new skins and new characters and give‍ you the same ⁢experience. It wouldn’t be that good.”

Development on Requiem began before Resident ⁢Evil Village,leading the team to prioritize horror and avoid excessive combat. Game director Koshi⁢ Nakanishi intends to employ a similar pacing approach ⁣to that of Resident Evil 7,which he also directed,as⁢ discussed with Eurogamer at Gamescom. ‍Capcom ⁤is also drawing inspiration from the ⁣original Resident Evil games, notably⁢ in‍ designing boss battles that emphasize puzzle-solving over shooting skill.

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