MindsEye Launch: Allegations of Sabotage and Studio Dysfunction

MindsEye Studio Accusations Escalate as‌ Boss Points ‍to⁤ internal “Sabotage“⁤ Following Game’s disastrous Launch

EDINBURGH, ⁤SCOTLAND – Build A Rocket Boy, the studio behind the ⁤recently‍ launched open-world game MindsEye, is​ embroiled in controversy as co-CEO ‍Leslie Benzies ​publicly alleged internal forces worked ⁢to undermine the ​game’s reception.The ⁢accusations surfaced during a company meeting‍ held⁢ just a week after redundancies were announced⁤ at the⁣ studio, according ​to a new report by​ the BBC.

Benzies reportedly stated,‍ “I find it repulsive that anyone could sit amongst us, behave like this and ⁣continue ​to work⁤ here,” suggesting he believes individuals within the company actively contributed to the game’s negative⁤ reception.

Though,former ​employees paint a ⁢different picture of the issues leading to MindsEye’s poor performance. One⁤ former ​employee,Jamie,told the BBC,”Leslie never decided what game ⁣he wanted to make. There was no ​coherent direction.”

Other accounts detail a highly critical and ‌controlling management style. Former lead data analyst Ben Newbon described “Leslie tickets”-issues flagged by Benzies while playing the game-receiving immediate and overriding priority.”It ⁣didn’t matter what else ⁣you were doing, what else was being ⁣worked on,⁢ the Leslie‍ ticket had to be taken care⁤ of,” Newbon said. he also‍ claimed ‌that ⁣issues ‌raised by‌ other employees were frequently ignored.⁢ Margherita Peloso, a⁣ former employee‍ who uses gender​ neutral⁢ pronouns, stated they were “laughed at” in meetings with​ bosses for voicing concerns.

The BBC report also highlights a period of intense⁤ “crunch culture” leading up to the ⁣game’s launch, with employees anticipating a ⁤negative response.

These allegations follow an open letter ⁢signed earlier this​ month by​ MindsEye ‍developers⁣ condemning studio executives for “longstanding disrespect and⁣ mistreatment” following the game’s launch.

In a ‍statement to the BBC,‌ build A Rocket Boy ‍acknowledged the dedication of its staff, stating they had “poured passion, creativity, and hard⁤ work into our games and our studio” and expressed being “deeply saddened”⁤ by⁤ the need for redundancies. The ​studio accepted ⁣”full responsibility for the initial launch [of MindsEye],” admitting the released version “did not reflect the⁤ experiance‌ our community‌ deserved.”

This is‍ not the first time the studio has blamed external⁤ factors ⁣for⁣ the game’s struggles. Prior⁤ to launch, co-CEO Mark ​Gerhard claimed on the MindsEye Discord ​server that negative‍ reactions were⁢ “financed by ⁢someone” as​ part⁤ of a “concerted effort” against the studio.

Simultaneously occurring, MindsEye’s publisher, IO⁣ Interactive, has begun to distance itself ‍from ⁢the ‍project. CEO Hakan Abrak​ recently announced that IO Interactive will now publish ⁣its own games internally, leaving the future of IOI Partners uncertain.

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