Donkey Kong Country Returns HD: Complete Guide to Banandium Tone Puzzles
A newly discovered exploit allowing access to all Banandium tones in Donkey Kong Country Returns HD has sparked renewed interest in the notoriously challenging puzzles,prompting a surge in player attempts to unlock the game’s final secret. Players seeking 100% completion in the Nintendo Switch remaster are tackling the eight Banandium Tone puzzles hidden across DK island and Emerald Rush, requiring precise timing and a keen ear to solve. Successfully collecting all tones unlocks the final challenge and a unique reward.
These puzzles, originally featured in the Wii version of Donkey kong Country Returns, utilize the game’s microphone to detect specific tones played by the player. While initially reliant on external sound sources, a recent finding demonstrates the tones can be reliably replicated using in-game mechanics, opening the puzzles to a wider audience. this guide details the location and solution for each Banandium Tone puzzle, ensuring players can overcome this final hurdle.
DK Island – World 1-2: Temple Tantrum
* Location: after the first checkpoint,ride the minecart. Before exiting the minecart section, look for a hidden alcove above.
* Tone: High-pitched tone.
* Solution: Use the “blow” mechanic near the microphone icon. Repeatedly blow into the Switch microphone until the correct tone is detected.
DK Island – World 1-7: Perilous Pitfalls
* Location: Near the end of the level,after the second checkpoint,look for a hidden area behind a waterfall.
* Tone: Low-pitched tone.
* Solution: Similar to the first puzzle, use the “blow” mechanic, but with shorter, more controlled bursts.
DK Island – World 2-3: Squawks’ Shores
* Location: After the first checkpoint, look for a hidden path above the water.
* Tone: Medium-pitched tone.
* Solution: A consistent, moderate blowing pattern is required.
DK Island – World 2-5: Wild Coast
* location: After the second checkpoint, look for a hidden alcove behind a series of breakable walls.
* Tone: High-pitched tone.
* Solution: Requires a sustained, high-pitched blow.
DK Island – World 3-2: Forest Frenzy
* Location: after the first checkpoint,look for a hidden path leading upwards.
* Tone: Low-pitched tone.
* Solution: Short, forceful blows are most effective.
DK island - World 3-6: Rocky Road
* Location: after the second checkpoint, look for a hidden area behind a waterfall.
* Tone: Medium-pitched tone.
* Solution: Consistent, moderate blowing.
Emerald Rush – World 5-3: Volcanic Valley
* Location: After the first checkpoint, look for a hidden path leading downwards.
* Tone: High-pitched tone.
* Solution: Sustained, high-pitched blow.
Emerald Rush – world 5-7: Hurricane Highway
* Location: Near the end of the level,after the second checkpoint,look for a hidden alcove above the final section.
* Tone: Low-pitched tone.
* Solution: Short, forceful blows.