Polish Horror Game “Bad Cheese” Recoups Development & Marketing Costs in Just Five Days
Warsaw, Poland – Despite launching alongside highly anticipated titles like Silksong and Cronos: The new Dawn, the Polish horror game Bad Cheese, published by Feardemic, has already recouped its entire development and marketing budget in just five days. The rapid success highlights a growing appetite for niche horror experiences and Feardemic’s knack for identifying underserved audiences.
Feardemic specializes in releasing smaller-scale, atmospheric horror games that fill gaps left by larger “AA” and “AAA” productions. Bad Cheese, created by Simon Lukasik-known for his previous work on Bulb Boy-draws inspiration from 1920s animations and utilizes public domain imagery, including a distinctive take on Mickey Mouse. The game’s unique aesthetic and compelling gameplay proved a potent combination, defying expectations in a crowded release window.
According to a recent post from Feardemic, “5 days and on the way the Prime Minister Silksong and Cronos: The New Dawn but it did not bother – production and marketing budget @Badcheesgame has just turned on.” This swift return on investment positions Lukasik and Feardemic for continued self-reliant development and possibly opens doors for further exploration of unconventional horror themes.
Bad Cheese is currently available for purchase.