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Feardemic’s “Bad Cheese” – A Horror Hit Amidst Silksong Launch

by Rachel Kim – Technology Editor

Polish Horror Game “Bad Cheese” Recoups Development & Marketing Costs in Just Five Days

Warsaw,⁢ Poland – Despite​ launching alongside highly anticipated titles like Silksong and Cronos: The ‌new ‍Dawn, the Polish horror game Bad Cheese, published by Feardemic, ⁤has already recouped its entire development and marketing‌ budget in ‌just five days. The rapid success ⁢highlights ‌a growing appetite for niche horror experiences and Feardemic’s knack for identifying underserved audiences.

Feardemic specializes in releasing smaller-scale, atmospheric horror games that ‍fill gaps left by larger “AA” and “AAA” productions. Bad Cheese, created by Simon Lukasik-known for his previous work on‌ Bulb ⁢Boy-draws inspiration from 1920s animations and utilizes public‌ domain imagery, including a distinctive take on Mickey⁢ Mouse. The game’s unique aesthetic and compelling gameplay proved a potent combination, defying expectations in a⁢ crowded release window.

According to a recent post from Feardemic, “5 days and on the way the Prime Minister Silksong and Cronos: The New Dawn but ⁣it did not bother – production⁤ and marketing budget @Badcheesgame has just turned on.” This swift return on investment positions Lukasik and ⁤Feardemic for continued self-reliant development and possibly opens doors for further exploration‌ of unconventional horror themes.

Bad ⁣Cheese is​ currently available​ for purchase.

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