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Far Cry 7: Ubisoft Focuses on Multiplayer & Services

by Rachel Kim – Technology Editor

Far Cry Shifts Focus to Ongoing Experiences,​ Away⁤ From Standalone‌ Titles

Ubisoft is restructuring the Far Cry franchise, appointing Sandra Warren as ‍executive⁢ producer ⁣and Drew Holmes as brand director, signaling a⁤ departure from​ the series’ traditional standalone game model.The company will prioritize live service elements-including ⁢seasons, cooperative play,⁣ and ⁣multiplayer-over single-player,‍ narrative-driven experiences ​akin⁤ to Far Cry 6 and⁣ Far Cry 5.

This strategic shift ⁤represents a significant evolution⁣ for the long-running Far Cry saga, impacting‍ both players accustomed to distinct, self-contained installments and ⁢the⁣ advancement pipeline itself. Ubisoft ⁤intends⁤ to sustain player engagement ​through continuous updates and evolving content, mirroring successful models‍ seen in other major franchises. While ⁤specific projects remain unannounced, the move indicates a ⁤future where Far Cry functions less as a series of releases and ⁣more as ⁣a persistent, expanding world.

Holmes, previously the screenwriter for Far Cry 5, ⁤will guide the brand’s direction alongside ⁤Warren. The emphasis will be on progression​ systems and “Experiences as ⁢a ⁣service,” suggesting a commitment to long-term player investment and⁢ recurring revenue streams.

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