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Borderlands 4 Performance Issues: Unreal Engine 5 Problems on Consoles

by Rachel Kim – Technology Editor

Borderlands 4 ⁤Launch Marred by Performance Issues Despite UE5 Upgrade

Gearbox‘s ‍ Borderlands ⁣4, a⁣ co-op loot shooter releasing on ⁣September 12, 2025 for PS5, PC, adn ‍Xbox ​Series X/S, represents the most significant technological‍ leap in the series’ history with its​ transition to Unreal Engine‍ 5.The developers are utilizing advanced features including‌ Lumen for global illumination, Nanite for⁣ detailed geometry, and ⁣virtual shadow maps for enhanced shadow quality.

However, despite this technical foundation, the console versions of the game are experiencing substantial optimization problems impacting ‍gameplay. A recent analysis by Digital Foundry details these issues.

The ​primary concern across all consoles ‍(PS5, PS5 Pro, and ⁢Xbox Series X) is a declining frame rate during extended play sessions when targeting 60FPS. While initially stable,performance ‌noticeably‌ degrades after ​30-60 minutes,fluctuating ​between 45-55FPS. After several hours, frame rates can fall ⁢to 30-40FPS, even in less ⁤demanding environments. Gearbox has acknowledged the issue, and a temporary workaround involves restarting‍ the game to restore performance, ⁢suggesting a⁢ potential memory​ leak.

Digital Foundry found the 30FPS quality mode⁤ to ‌be a more stable choice,​ though less fluid. This mode appears to mitigate CPU⁤ bottlenecks and deliver⁢ more ⁤consistent performance. It also offers improved ‌graphical fidelity, including more accurate ⁤Lumen lighting, stable reflections with reduced flickering, ​increased grass visibility, and more realistic cloud shading. Resolution in both modes ‍is⁢ dynamic,generally ranging ⁢from 720p‌ to 1080p.

The PS5 Pro exhibits “stealth upgrades” not officially announced, such as a 4K HUD and ⁤menus ⁤(compared to⁤ 1080p‌ on the standard PS5 and xbox Series X),⁢ higher overall⁤ gameplay resolution, and improved texture filtering. However,the PS5 Pro is still ⁤susceptible to the same performance degradation in 60FPS mode. The Xbox series S is limited to a 30FPS experience, which Digital Foundry reports is surprisingly stable, albeit ⁢with visual compromises including a lower resolution (frequently enough 720p), reduced Lumen effect accuracy, and lower texture ​quality.

Borderlands ⁣4 demonstrates the potential of Unreal Engine 5, but its console launch is ‍hampered by significant performance issues. The need to regularly⁢ restart the game to maintain a playable frame rate is a considerable drawback. Digital Foundry believes the game holds promise, but the 60FPS mode remains a frustrating experience until a patch addresses these problems, marking it as another large ⁢UE5 title facing initial ⁤challenges on consoles.

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