Bloober team Delves Deep into Polish Roots with New Horror Game, Cronos: The New dawn
Krakow, Poland - Polish game developer Bloober team’s latest title, Cronos: The New Dawn, released today on PC and consoles, marks a notable deepening of the studio’s commitment to showcasing it’s homeland within its immersive horror experiences. The game is set in a hauntingly recreated district of Krakow, a intentional choice reflecting a recurring theme in bloober Team’s work.
Narrative Lead Grzegorz,in a recent interview,revealed the studio’s growing tendency to incorporate polish settings. “At some point we realized that we have become experts in putting Poland into all our games,” he stated,noting previous references in The Observer and The Medium,which featured recreations of krakow rental farms and a hotel,respectively. Cronos, however, represents the most aspiring undertaking yet, with the entire district serving as the game’s backdrop.
the decision to ground Cronos so firmly in a specific Polish locale is deeply personal for Grzegorz, a native of the area. He recounted his mother’s reaction to the game’s trailer: “Why did you do it? It was such a beautiful city, and then you destroyed it.” He countered, referencing David Lynch, “in the big darkness, it is the little sparks of beauty that shine the most.”
Grzegorz explained the setting’s aesthetic suitability, highlighting the confluence of brutalist architecture, “cassette futurism,” and communist-era Soviet social realism. He believes these elements blend seamlessly with the game’s themes and technology.
Cronos: The new Dawn is now available for purchase. A full interview with Grzegorz providing further insight into the game’s development and inspirations can be found [link to interview].