Amiibo vs. Collectibles: The Modern Gamer’s Dilemma

by Rachel Kim – Technology Editor

The allure of physical collectibles in the gaming world remains strong, even as digital-only lifestyles gain traction among modern gamers. Jasmine Gould-Wilson, a senior staff writer at GamesRadar+, recently detailed her own internal debate over acquiring limited-edition statues versus more affordable options like amiibo figures, a reflection of shifting priorities in how fans engage with and appreciate their favorite games.

Gould-Wilson, who owns 23 figurines from the Resident Evil series, expressed greater enthusiasm for the upcoming amiibo line for Resident Evil Requiem. This contrasts sharply with the appeal of limited-edition character statues priced as high as $300, or approximately 4.5 million Indonesian Rupiah. “Amiibo? Cool! I can afford those without having to remortgage a house I don’t own,” she stated, highlighting the core of her dilemma: how to participate in the collectible aspect of gaming without significant financial strain.

Amiibo figures, produced by Nintendo, offer a popular alternative for many gamers. Though small, these interactive figures are often highly detailed and can unlock exclusive content within various games. For collectors like Gould-Wilson, amiibo represent a more realistic option compared to the substantial investment required for larger statues. They provide a tangible connection to beloved games within a reasonable budget.

The new amiibo line for Resident Evil Requiem was announced during a Nintendo Direct presentation in February 2026. A particularly notable figure is that of Leon Kennedy, the iconic protagonist of Capcom’s long-running horror franchise. Ironically, Gould-Wilson currently does not own a Nintendo Switch 2 console and rarely uses the Switch 1 she purchased for $150 last year. Her interest in the amiibo, despite limited console access, underscores the inherent appeal of physical collectibles regardless of their immediate functionality.

Gould-Wilson’s dilemma is further complicated when comparing amiibo prices to official Resident Evil 9 statues of Leon and Grace, each costing $300. This price disparity highlights the gap between premium and affordable collectibles. As a gamer who has fully embraced digital platforms, Gould-Wilson has long navigated gaming on a budget. She purchased an Xbox Series S for $200 in 2023 and identifies as a digital-only gamer, a decision driven by economic and practical considerations.

Gould-Wilson views physical collectibles like statues, figurines, and stickers as “totems” or “badges of honor” for modern digital console owners. She draws a parallel to the 1990s, when CD-ROMs served as tangible proof of ownership for children. In the digital age, where game ownership often consists of digital licenses tied to accounts, physical collectibles grow a way for fans to demonstrate their dedication and support.

However, she as well acknowledges the benefits of a digital-only lifestyle. Games on platforms like Steam are often cheaper, sometimes by as much as $10 compared to Xbox or PlayStation 5 versions. There are no concerns about physical storage space or the risk of damage to physical media.

Despite these conveniences, Gould-Wilson notes a loss of “comforting rituals” associated with physical game ownership. The anticipation of a pre-ordered game’s arrival, the excitement of unboxing, and the tactile experience of holding a game case are all absent in the digital realm. These rituals, while perhaps seeming antiquated to some, hold sentimental value for many gamers.

Gould-Wilson observed a sense of “consumer pressure” in 2026, where “everything is better in a smaller, sleeker package, but true dedication to a niche interest means taking up space and investing in your image.” This suggests a social judgment linking the quantity and type of physical collectibles to an individual’s level of commitment to their interests.

A feeling of guilt arises when Gould-Wilson opts for the more affordable option, questioning why she should feel “less” dedicated simply for being mindful of her spending. “What *is* a CD-ROM anymore?” she asks rhetorically, reflecting on how perceptions of luxury in gaming have evolved.

Despite these considerations, Gould-Wilson intends to “convince herself” that amiibo are just as appealing as full-sized statues. She anticipates the instant download of Resident Evil Requiem on February 27th, a testament to the convenience of the digital age. While some may still await physical shipments, Gould-Wilson will immediately immerse herself in the game, accompanied by her affordable physical representation of the characters she enjoys.

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