Canceled ‘Dead Rising 5′ Would Have Featured Unique Mini-Bosses and Dynamic Arenas, Former Developer Reveals
A former developer on the canceled Dead Rising 5 has shared details about the gameS planned features, including a robust system of mini-bosses and destructible boss arenas. Marie Mejerwall, speaking in a recent interview with Gamereactor, described elements of the game that ultimately never saw release.
The original Dead Rising was re-released last year as Dead Rising Deluxe Remaster.Mejerwall explained that the team envisioned a tiered enemy structure, mirroring the “thug to armored thug” progression seen in games like batman: Arkham. However, Dead Rising would have expanded on this with unique “mini-bosses” designed to be encountered dynamically throughout the game world.
“And what Dead Rising does really well, and which I really love, is that they have the mini-bosses. And it becomes a sort of tenant unit,” Mejerwall said. “it’s not that common to have that as prominently in games as we have in Dead Rising.And they were a lot of fun to do, and the way we designed them was that you could drop them almost anywhere.So they wouldn’t be dependent on what kind of terrain or map you had, because they could move around.”
Larger bosses were planned to have dedicated arenas with evolving environments. Mejerwall detailed one boss fight designed to take place within a temple that would progressively crumble as the battle intensified, increasing the challenge and the boss’s aggression.
“And it gets more and more intense. And the boss gets more and more angry and does more and more things,” she explained. “So we really had a wide range of diffrent enemy types.And a richer variety. It was a lot of fun working on that game, and I’m very sad that it never saw the light of day.”
The full interview with marie Mejerwall is available on Gamereactor.