Home » Technology » Title: Ghost of Yotei Day-One Patch Notes: Performance, Bug Fixes & More

Title: Ghost of Yotei Day-One Patch Notes: Performance, Bug Fixes & More

by Rachel Kim – Technology Editor

Ghost of Tsushima: Director’s Cut – Patch ⁢Notes⁢ Summary (IGN Report)

A recent ​update for Ghost of Tsushima: Director’s Cut delivers a significant collection of improvements across gameplay, visuals, and user experience. Here’s a breakdown of the key changes, based ⁢on reporting from IGN:

Combat & Gameplay:

The update focuses heavily on refining the core combat experience. Several fixes address issues with weapon presentation during cutscenes, including incorrect appearances and clipping. Character fidelity in cutscenes has also been improved through corrected appearances and enhanced facial expressions. Animations ‌have been updated for ⁢a more natural feel, impacting everything from katana attacks ​(with ⁢revised ​draw ‌and stow animations, and smoother transitions) ⁤to NPC behavior -‌ including updated animations‍ and voice‍ lines.Specific ⁢improvements were made to the Brute enemy’s grab animation against Atsu, and to animations for ⁢the coal-throwing training game.​ A bug ⁣causing ⁣animals to perform incorrect hunt animations has been resolved, alongside various mission-specific NPC animation fixes. Foot matching across animations has ⁣been substantially improved, with new intro/exit animations contributing ⁣to smoother character movement and posture.

Environment:

Visual enhancements⁣ extend throughout the game world. Onsen locations have received detailed improvements to assets, layout, and interactivity,⁢ aiming for ⁤a⁣ more unique experience at each. The ‌appearance ⁣of flowers and ⁢mountain‌ ranges has been refined, with improved textures​ in caves to increase detail and reduce visual artifacts. ⁤Level of detail scaling ‌for trees has been adjusted to minimize “popping” during exploration. Snow blending has‌ been updated for better⁣ character concealment ‌and a more realistic appearance. Optimization ⁤and texture improvements have ‍been applied⁣ to numerous assets across the game, and floating​ object issues have been addressed.

UI/UX:

Numerous UI and‌ UX improvements have been ‌implemented. Photomode has received fixes for⁤ flashing issues and ⁢menu navigation enhancements, alongside added options. Bugs affecting mini-games with choice ⁢controller schemes and the spyglass ⁣have been resolved. Conflicting UI elements ⁣and text overflow issues in various menus (including Large Text mode) have been corrected. Improvements have been made to icons ‍for cosmetics and skills, with updated skill videos featuring clearer visual cues. UI overlap issues in duels and ‌on the ​traveler’s map have been fixed.⁤ UI ‍marker legibility has been improved through shader updates and size adjustments. Several vendor UI elements have ⁤been polished, and loading/popping issues in menus have ⁢been addressed. ⁣trophy/activity⁢ art has been updated, and the naming of some inventory items ​has been corrected. The initial game experience has⁢ been streamlined by reducing the number ⁤of pop-ups for players with bonus content.

This update represents a notable effort to​ polish and refine the Ghost of Tsushima: Director’s ‍Cut experience.

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