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We’re talking to Ian Bell about Project Motor Racing

by Rachel Kim – Technology Editor

Racing Veteran Ian Bell Prioritizes Immersive Sound Design in Upcoming Project Motor Racing

Ian⁢ Bell, a long-time figure in⁣ sim-racing ‍growth known for titles like GTR 2, Need for Speed: Shift, and Project‌ Cars, is focusing⁢ on realistic⁤ and immersive sound design for⁣ his⁤ next project, Project Motor Racing. Bell emphasized the critical role ⁣sound plays in simulating the experience of ‌racing, particularly in the absence of physical sensations like G-forces.

According to Bell, sound in sim-racing isn’t solely about auditory fidelity;‌ it’s a synthesis of what’s heard within the cockpit and what the mind perceives as physical feeling.He stated, “Sound is ⁢not just about sound… It is basically a synthesis of what you hear inside the cockpit of a racing car, and‍ what​ yoru mind tells you that you feel at ⁣the⁢ same time. It is crucial ​to create the right feeling in a simulator.” He is collaborating with Stephen Baysted and his⁣ team, alongside Doug Arnao and the physics team, to⁢ achieve this. Baysted, with whom Bell has worked for twenty-five​ years, is known for consistently pushing the boundaries of sound design in‌ their ​games.

Bell noted the importance ⁤of recreating “space sound,chaos,rattling and noise”‍ – elements he ⁣believes are lacking ⁢in‌ most racing​ games currently available.

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