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John Carpenter’s Toxic Commando: A Fun, But Grindy Zombie Shooter

Toxic Commando: A Fun, But⁤ Perhaps Grindy,⁤ Horde‍ Shooter

Toxic Commando delivers⁢ genuinely good fun, offering an open-ended take on‍ the horde-filled action of Left 4 Dead, with a similar aesthetic to Call of Duty’s zombie​ mode. Though, ⁣the experience is hampered by resource scarcity,⁣ particularly towards the ⁣end of missions. Health kits and ammunition become limited, and the currency ​needed‍ for upgrades – spare parts – is found in a restricted number of ⁣caches. This can​ create‍ frustrating difficulty ⁢spikes,⁤ diminishing the⁤ enjoyment experienced during the earlier, more ‍plentiful stages of gameplay.

A⁢ more notable concern⁤ lies in the progression system.⁢ Weapons require individual leveling thru XP, and‍ unlocking modifications demands substantial amounts‍ of currency. The sheer volume of grinding needed ⁢to​ create a diverse and ‍effective loadout risks pushing players towards a single, favored weapon. ⁤This,coupled with multiple currencies and cosmetic ‍skins,raises concerns about ​potential live-service elements.

Despite these ⁣issues, the core shooting ‍mechanics and entertaining enemy design are strong. The reviewer ⁣notes similar‍ grindy elements in Saber’s Warhammer 40,000: Space Marine 2, which didn’t detract from ‌its overall quality.

Ultimately, Toxic Commando has the potential to become a solid choice for⁢ groups seeking ​a replayable, action-packed experience, especially those with a fondness for ’80s horror. Though,its long-term appeal hinges on the availability of engaging missions and a more balanced progression system.

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