Toxic Commando: A Fun, But Perhaps Grindy, Horde Shooter
Toxic Commando delivers genuinely good fun, offering an open-ended take on the horde-filled action of Left 4 Dead, with a similar aesthetic to Call of Duty’s zombie mode. Though, the experience is hampered by resource scarcity, particularly towards the end of missions. Health kits and ammunition become limited, and the currency needed for upgrades – spare parts – is found in a restricted number of caches. This can create frustrating difficulty spikes, diminishing the enjoyment experienced during the earlier, more plentiful stages of gameplay.
A more notable concern lies in the progression system. Weapons require individual leveling thru XP, and unlocking modifications demands substantial amounts of currency. The sheer volume of grinding needed to create a diverse and effective loadout risks pushing players towards a single, favored weapon. This,coupled with multiple currencies and cosmetic skins,raises concerns about potential live-service elements.
Despite these issues, the core shooting mechanics and entertaining enemy design are strong. The reviewer notes similar grindy elements in Saber’s Warhammer 40,000: Space Marine 2, which didn’t detract from its overall quality.
Ultimately, Toxic Commando has the potential to become a solid choice for groups seeking a replayable, action-packed experience, especially those with a fondness for ’80s horror. Though,its long-term appeal hinges on the availability of engaging missions and a more balanced progression system.