Ubisoft Montreal Seeks Talented 2D/3D Illustrator for In-Game assets
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Montreal, Canada – Ubisoft Montreal is actively recruiting a 2D/3D Illustrator to join its MTX Art team. This role focuses on creating compelling visuals directly integrated into Ubisoft games, enhancing the player experience through in-game shop assets, bundles, and seasonal event designs.The position offers a unique prospect to contribute to globally recognized franchises like Assassin’s Creed, Rainbow Six, and Just Dance.
Role and Responsibilities
The 2D/3D Illustrator will be responsible for designing and delivering a wide range of in-game visuals. This includes creating decorations, character customization cards, backgrounds, and assets specifically tailored for seasonal events. A key aspect of the role involves utilizing existing game models to produce high-quality, high-resolution images, adhering to strict artistic and technical standards.
Successful candidates will demonstrate proficiency in posing, lighting, and rendering using industry-standard 3D software such as 3DS Max and Motion Builder. Collaboration is crucial,as the team manages a high volume of seasonal content while maintaining consistent quality. Adaptability to diverse tasks and a keen attention to detail are also essential.
Further responsibilities include refining creations in Photoshop to achieve polished, immersive deliverables and aligning work wiht established color palettes and artistic direction. The role requires a generalist skillset, contributing to various creative outputs like ambient designs, accessories, and character cards.
Did You Know? the video game industry is a major economic driver, generating over $180 billion in revenue globally in 2023, according to the Entertainment Software Association (ESA).
Qualifications and Skills
Applicants should possess demonstrable experience in illustration, ideally within a similar role in the gaming industry. A solid understanding of artistic fundamentals – image composition, lighting, and overall artistic direction – is paramount.Creativity and initiative, coupled with the ability to thrive in a collaborative habitat, are highly valued.
Technical proficiency in Photoshop is required, with familiarity with tools like 3DS Max, Vray, and Motion builder considered a notable asset. Experience with game engines, such as Ubisoft’s proprietary Anvil engine, is a plus. According to a study by ArtStation (ArtStation), proficiency in these tools is consistently ranked among the most sought-after skills for game artists.
Submission requirements
Interested candidates should submit their curriculum vitae (CV), highlighting relevant skills, education, and experience. A portfolio showcasing their best work is also required, demonstrating both creativity and technical expertise. Portfolios can be submitted as attached images or a link to an online portfolio.
| Requirement | Details |
|---|---|
| Experience | illustration in a related role |
| software | Photoshop (required), 3DS Max, Vray, Motion Builder (preferred) |
| portfolio | Required – showcasing creativity and technical skills |
| Collaboration | Essential - ability to work effectively in a team |
Pro Tip: Tailor your portfolio to specifically showcase work relevant to the style and aesthetic of Ubisoft’s popular game franchises to increase your chances of standing out.
About Ubisoft
Ubisoft is a leading global gaming company with studios worldwide, renowned for creating original and memorable gaming experiences. The company’s portfolio includes blockbuster franchises such as Assassin’s Creed,Rainbow Six,Just Dance,and many more. Ubisoft champions diverse perspectives,believing they are essential for both player enjoyment and team success.
The company currently embraces a hybrid work model, balancing the benefits of in-person collaboration with the flexibility of remote work to support work-life balance. However, some roles may be fully office-based and ineligible for hybrid arrangements.
What aspects of game art creation most excite you, and how do you stay current with evolving industry trends?
How do you approach balancing artistic vision with technical constraints in a game development environment?
The Evolving Landscape of Game Art
The role of the 2D/3D illustrator in game development is constantly evolving. With advancements in real-time rendering and procedural generation,artists are increasingly expected to possess a broader skillset,encompassing both customary artistic principles and technical proficiency. The demand for artists skilled in creating high-fidelity assets for next-generation consoles and virtual reality platforms continues to grow. Furthermore, the rise of live-service games necessitates a continuous stream of new content, creating ongoing opportunities for illustrators specializing in seasonal events and in-game customization.
Frequently Asked Questions
- What types of art assets will I be creating? You’ll be designing assets for the in-game shop, including decorations, character customizations, and seasonal content.
- What software skills are essential for this role? Proficiency in Photoshop is required, and familiarity with 3DS Max, Vray, and Motion Builder is highly valued.
- Is prior experience in the gaming industry necessary? While not strictly required, experience in a similar role is preferred.
- What is Ubisoft’s work culture like? Ubisoft fosters a collaborative and inclusive environment that values creativity and innovation.
- Is this position remote? Ubisoft embraces a hybrid work model, but some roles are fully office-based.
We hope this article has provided valuable insight into this exciting opportunity at Ubisoft Montreal. If you’re a passionate and talented illustrator, we encourage you to apply! Please share this article with your network and let us know your thoughts in the comments below. Don’t forget to subscribe to World Today News for the latest updates on career opportunities and industry trends.