Virtual Gardening Game Sparks Debate: Real-World Impact?
A new online gardening game is captivating players, leading to discussions about its possible influence on real-world habits. Could this digital experience cultivate a genuine passion for horticulture, or is it merely a fleeting diversion?
The Digital Allure
The potential for this virtual gardening game to translate into a love for actual plants is being debated. According to Andrew K. Przybylski, a University of Oxford professor, the game might “plant a seed” of interest. He remains skeptical, comparing its impact to the unlikely ability of “Super Mario Wonder” to encourage plumbing.
Financial Literacy Concerns
Prof Sarah Mills from Loughborough University has examined how young people play these games. She points out a significant aspect of “Grow a Garden”: it’s free to play, yet in-game currency is crucial. This paid system in games can influence children and young people’s gaming experiences and financial understanding.
“This wider landscape of paid reward systems in digital games can impact children and young people’s experiences of gaming and financial literacy,”
—Prof Sarah Mills, Loughborough University
Many families may also face challenges navigating these systems, which can alter pocket money dynamics. Recent data shows that nearly 30% of children now own their own digital devices, increasing their exposure to these games (Statista).
A Gardener’s Perspective
Thordis Fridriksson, a gardening podcaster, is optimistic that any interest in gardening is favorable. She believes the game connects with the core aspects that make gardening enjoyable: planting and watching plants grow. She hopes that gamers will attempt growing real plants.
Real-World Application
Outside, in Edinburgh, Owen and Eric have an actual garden, and both boys help with it. Owen loves gardening and gardening within the game.
Asked about his preference, he was clear: “Grow a Garden!”