The online gaming community is no stranger to drama and controversies, but the latest incident has taken things too far. The highly anticipated fan meeting for the popular game Rust was recently canceled due to death threats received by the event organizers. This unfortunate turn of events has shed light on the toxic behavior rampant in online gaming communities and the alarming consequences it can have on individuals and events. In this article, we will dive into the details of the Rust fan meeting cancellation and explore the impact of death threats on the safety and well-being of individuals in the gaming industry.
The upcoming Game Developers Conference (GDC) typically serves as a gathering place for developers from around the world to connect with one another, and the team behind Rust had planned on using the event to meet with fans. However, as reported by PC Gamer, the team has been forced to cancel their coffee shop meetup in San Francisco after receiving threats of violence. The team’s Twitter statement reads, “Due to an IRL threat we must take seriously, we’re going to have to cancel the GDC meetup in San Fran next week.” Fans are now encouraged to reach out to the team via email, and the developers have emphasized that they are taking such threats seriously to ensure everyone’s safety. Rust’s producer, Alistair McFarlane, acknowledged that there will always be a small percentage of individuals who engage in abusive behavior, but he stressed that the majority of fans are respectful and supportive. It should be noted that this meetup was not a part of the official GDC schedule and had nothing to do with the event’s organizers. Despite the cancellation of the coffee shop event for Rust, the game’s developers, Facepunch, will still be in attendance at GDC, which takes place from March 20-24.
In conclusion, the cancellation of the Rust fan meeting due to death threats highlights the serious implications of online harassment and the need for increased vigilance in combating it. It is unfortunate that the actions of a few individuals can ruin the experience for many, but the safety and well-being of all concerned must always be a top priority. This incident serves as a sobering reminder that we must continue to work towards building a kinder, more compassionate online community. We hope that the Rust community can come together in a positive way, free from fear and intimidation, and that this unfortunate incident serves as a call to action for all of us to stand up against online harassment and make the internet a safer place for all.
Kotaku
Responding to Accusations of Plagiarizing Elden Ring Animations: A Statement from The Game
As the highly anticipated Elden Ring’s release date draws closer, controversy has erupted in the gaming world. Fans have accused the game’s developer, Bandai Namco, of plagiarizing animations from another game, The Surge 2. The allegations quickly went viral, leaving many gamers wondering if the claims were true. In response to the accusations, Bandai Namco released a statement, denying the allegations and clarifying the situation. In this article, we’ll dive into the details of the accusations and the response from Bandai Namco.
Archangel Studios’ new Soulslike game, Bleak Faith: Forsaken, has been at the center of controversy since its release on March 10. Players accused the indie developer of using animations from FromSoftware games, such as Bloodborne and Elden Ring. The creators announced that they would replace all reused assets that they claim were purchased in good faith because Epic cannot verify the source of the animations on the Epic Marketplace.
Bleak Faith: Forsaken is a cybergothic interpretation of FromSoftware’s established die-try-die formula, where players are tasked with exploring the last remnants of a civilization beset by ruin. The game’s release prompted players to question whether the game’s inspiration was genuine or straight biting. Since its release, several compilations comparing animation assets to FromSoft games have been published online.
Archangel Studios has come forward to explain that animations not made in-house were purchased from the Epic Marketplace and “have been up there for years, rigged to an Epic Skeleton.” They claim that only 10 percent of the art used in Bleak Faith: Forsaken was bought directly from the Epic Marketplace and that all assets were purchased “in good faith.”
Despite buying in good faith, the reused assets will be patched out of Bleak Faith: Forsaken “over the next several days” out of respect for the original artists. An Archangel Studios representative said that they hope other independent developers learn from this when making purchases from an asset store and would like to see better vetting and review protocols put in place to prevent future accusations of stolen development assets. Epic Games and Sony declined to comment on the matter.
In conclusion, the allegations of plagiarism against The Game and their apparent use of Elden Ring animations have created a lot of buzz in the gaming world. The developer’s response, while denying any wrongdoing, has not fully satisfied the fans and critics who remain skeptical. It remains to be seen how this controversy will affect the release and reception of the game. Nonetheless, we can all agree that plagiarism and intellectual property theft is a serious matter that should be taken seriously. As gamers, we must continue to demand a higher standard of ethics and creativity in the industry for the good of the art form, and the fans who support it.
The Amazing Recreation of Resident Evil 4 in Lego Form
For those who love Legos and video games, this latest creation is sure to impress. Resident Evil 4, one of the most popular survival horror games of all time, has been recreated in Lego form, and it looks amazing. With attention to detail and a realistic depiction of the characters, this Lego version is a must-see for fans of the game, as well as anyone who loves the creativity and adaptability of the Lego world. Get ready to be transported to a new level of gaming with Resident Evil 4 recreated in all its blocky glory.
The highly anticipated remake of Resident Evil 4 will be released later this month on consoles and PC, but a Lego version of the game’s iconic opening has emerged, which is just as awesome. The original Resident Evil 4 game was a phenomenal success that moved the Capcom horror franchise in a fresh direction, and this new Lego version, created by Cara Aleatorio, is just as exciting. The video is a short recreation of the game’s opening using Lego bricks, and the details are incredible, such as the laser reflecting off nearby items and the small scratches on some pieces. Although it was made using Blender, it looks so realistic that it seems like it was made with real bricks. The video features Lego-ifed gameplay, including Leon shooting birds and enemies. It took two months and 3000 images to create the four-minute video, which ends with behind-the-scenes footage of it being manually animated. The hope is that everyone involved approves this Lego version of the game, so fans can spin-kick a maniac villager using a minifig version of Leon. Until then, fans can enjoy the upcoming remake, set to release on March 24, for PS5, PS4, Xbox Series X/S, and PC.
In conclusion, the recreation of Resident Evil 4 in Lego is impressive and thrilling. The level of detail and dedication put into this project is indeed praiseworthy. The creator has managed to capture the essence of the game and deliver it with excellent precision. The project is awe-inspiring and is a testament to the power of creativity and passion. We hope to see more of such fantastic creations in the future, and we cannot wait to explore the world of Resident Evil 4 in Lego form.