Sony PSSR Uses FSR Redstone Upscaling Tech
Sony has confirmed that PlayStation platforms will eventually incorporate frame generation technology, but not within the current year. The announcement, made by Mark Cerny, Sony’s system architect, details plans for the implementation of AMD’s FidelityFX Super Resolution (FSR) Redstone, including an upgraded version of PSSR – PlayStation Spectral Super Resolution – according to multiple reports.
Cerny’s confirmation, reported by Digital Foundry and others, signals a shift towards advanced rendering techniques on PlayStation consoles. Even as a specific timeline remains undefined, the integration of frame generation is “coming at some point,” according to Wccftech. This technology aims to improve performance and visual fidelity in games by creating additional frames, effectively increasing the frame rate without requiring a proportional increase in processing power.
The upcoming FSR update from AMD, featuring upgraded PSSR innovations, is a key component of Sony’s strategy. PSSR currently utilizes the same core algorithm as FSR Redstone’s upscaling technology, blurring the lines between the two solutions, as reported by OC3D. This suggests a close collaboration between Sony and AMD to optimize performance on PlayStation hardware.
The decision to delay implementation until a future date suggests Sony is prioritizing a stable and polished user experience. The company has not provided a specific reason for the delay, but the focus on an “upgraded PSSR” indicates a desire to refine the technology before its release.
Sony’s move to adopt frame generation technology aligns with industry trends, as developers increasingly leverage similar techniques to enhance game performance on various platforms. The integration of FSR Redstone and PSSR is expected to provide developers with additional tools to optimize their games for PlayStation consoles, potentially leading to higher frame rates and improved visual quality.
