Everything Can Be a Crab Sells 200K Copies in 3 Days on Steam
The indie title “Everything is Crab” has surpassed 200,000 units sold within three days of its release.
The game has achieved an “Overwhelmingly Positive” rating on the Steam platform, marking a strong initial reception from the player base. It is categorized as a survivor-like roguelite that places players within a living ecosystem where they must hunt, flee, and scavenge to survive.
The central mechanic of the game revolves around the biological concept of carcinization. Players are tasked with navigating an evolutionary path to transform their creature into a crab, utilizing a system that offers more than 125 different evolutions and specializations. These paths allow for unique creature combinations in every gameplay run as players attempt to adapt to the natural curve of the environment.
Gameplay involves starting with initial mutations and consuming other entities in the ecosystem to fuel further growth and evolution. The objective is to successfully navigate these evolutionary hurdles to achieve the final crab form.
The title remains available on Steam as players continue to explore the various specialization combinations required to complete the evolutionary process.