Double Fine launches Thank You Bus Driver as first independent title
Double Fine Launches First Independent Title Following Xbox Exit
Double Fine Productions has released its first game since departing Microsoft, launching a comedy bus-driving simulation titled Thank You Bus Driver under a new experimental label called Double Fine Action Labs. Two months after walking away from Xbox Game Studios with their intellectual property intact, the studio’s independent team priced the title at $5 across digital platforms including Steam, where it is Steam Deck Verified.
The Tech TL;DR:
- Double Fine released Thank You Bus Driver for $5 as its first project under Double Fine Action Labs, an internal rapid-prototyping label.
- The studio separated from Xbox Game Studios in July 2026 during a corporate restructuring that affected approximately 3,200 roles.
- Alongside Double Fine’s release, multiple indie titles debuted or updated this week, including One More Level’s first-person Soulslike Valor Mortis and Keen Games’ Enshrouded.
Action Labs Label Drives Rapid Prototyping After Separation
Built in approximately six weeks by a team led by designer Will Koehler, Thank You Bus Driver puts players in control of an unhinged transit worker who enforces arbitrary rules—such as stopping passengers from falling asleep or clipping toenails—while racing against time limits. Players manage route maps, steer through obstacles, and eject unruly riders using slaps or kicks to reach the ultimate goal of passenger appreciation.
The Action Labs publishing label stems directly from Double Fine’s internal Amnesia Fortnight tradition, where staff prototype ideas outside their main production pipelines with commercial release as the explicit target. Studio founder Tim Schafer stated in an interview alongside the launch that Double Fine intends to maintain its focus on unusual games that would typically struggle to survive traditional publisher approval processes.
The separation from Xbox was finalized in July 2026 as part of a restructuring led by Xbox CEO Asha Sharma that impacted around 3,200 roles across the division. While Double Fine retained its IP portfolio and back catalog, the transition required workforce reductions affecting roughly a quarter of its 90-person team to achieve a sustainable independent headcount. Alongside the PC release, an existing Double Fine title, Keeper, was shadow-dropped onto the PlayStation 5 ecosystem during a Sony State of Play presentation.
Independent Releases Expand Across Multiple Platforms
Independent developers and publishers rolled out several notable titles alongside Double Fine’s rollout, spanning genres from rhythm roguelites to historical horror. One More Level launched Valor Mortis at $40 on Steam, Xbox Series X/S, and PlayStation 5, with Game Pass availability. The first-person Soulslike casts players as a resurrected British soldier fighting alongside a plague-corrupted Napoleon voiced by actor Vincent Cassel.

Hiroyuki Kotani’s rhythm-action roguelite Ratatan exited early access at $35 across Steam, Xbox Series X/S, PS5, and Nintendo Switch 2, though early access builds exhibited framerate instability on Sony’s hardware. Meanwhile, Keen Games brought its co-op survival RPG Enshrouded out of early access on Steam alongside a PS5 debut, incorporating a new logic system called Sparkworks that allows players to construct custom dungeons and interactive bases.
Additional titles arriving during the production push include Panpipe Studio’s color-manipulation platformer Colorbound published by Whitethorn Games for $15, Acclaim’s power-washing pig simulation Pixel Washer priced at $13 in early access, and Brocap Studio’s shepherding adventure Hubert at $20.