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Blizzard Interview: Paul Kubit & Dylan Barker on Game Evolution | The PoddyC

February 28, 2026 Rachel Kim – Technology Editor Technology

Blizzard Entertainment developers discussed the evolution of World of Warcraft’s gameplay and design philosophies in recent interviews, outlining plans for the “Midnight” expansion and its first season. Associate Game Director Paul Kubit and Lead Encounter Designer Dylan Barker participated in interviews with The PoddyC, Icy Veins and Wowhead, detailing changes to class identity, encounter design, and the overall approach to game balance.

The interviews, conducted around February 25th and continuing into February 28th, focused heavily on the concept of establishing a new “baseline” for class design with the “Midnight” expansion. According to Kubit, this involves pruning certain skills and introducing new ones to revitalize the game and create a more dynamic experience. The developers acknowledged the ongoing challenge of balancing class fantasy with gameplay mechanics, noting the diverse expectations players have for individual classes and specializations. “A Warrior can be a sword-and-board protector, a barbarian, or an armored knight,” Kubit explained in the Icy Veins interview, highlighting the difficulty in ensuring that abilities align with player expectations.

Barker addressed the future of encounter design, particularly in raids and dungeons, following significant changes to the game. The discussions touched upon the importance of complexity and the potential for continued growth in this area, whether through Tier Sets or the introduction of new abilities. Both developers emphasized the role of player feedback in the design process, stating that the team draws upon the knowledge and experience of both internal staff and the wider player base.

The interviews as well revealed that Season 1 of “Midnight” is scheduled to begin on March 17th. While specific details regarding the content of Season 1 were not extensively elaborated upon in the available summaries, the discussions indicated a continued focus on refining class identity and encounter design. Blizzard Entertainment granted Icy Veins the opportunity to question questions about the expansion, and the resulting interview provided insights into the creative process behind World of Warcraft.

The developers did not offer comment on specific concerns regarding player reception to recent changes, nor did they outline any contingency plans should initial feedback be negative. Blizzard has not yet announced any further developer interviews beyond those already conducted with The PoddyC, Icy Veins, and Wowhead.

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