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Xbox Series X will support ray-based surround sound

The hardware acceleration blocks in the Xbox Series X will be used for some very interesting tasks, including the technology that Microsoft calls Audio Ray Tracing. In a recent podcast, Xbox Program Director Jason Ronald said the Xbox Series X will be able to calculate sound through ray tracing, and this will be a new feature for surround sound.

“With the introduction of hardware accelerated ray tracing on the Xbox Series X we can essentially use a whole new set of scenarios, be it more realistic lighting, better reflection effects – we can even use it for things like spatial sound with audio beam tracking ”, – he noted.

Unfortunately, other details have not been reported, but at the moment it is clear that the development of sound quality will be one of the areas of application for both the next-generation Microsoft console and the PlayStation 5, Sony platform architect Marc Cerny spoke about this in Last year.

Judging by the description of the Microsoft session at the GDC this year, the company will tell more about the hardware acceleration of sound in the new console during this event: “Find out from audio designers Borderlands 3 and Gears 5 about how collaboration between MicrosoftDolby and our partners in software interfaces marked the beginning of a revolution in the field of spatial sound, which turns any pair of headphones into a multidimensional gate to another world. Participants will delve into the sound design pipeline (Project Acoustics), and also learn about its connection with dedicated hardware acceleration units on Xbox consoles the next generation. “

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