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Xbox Series X: 60 FPS are standard, but not mandatory


Picture: Microsoft

Microsoft is happy to point out the performance of the new Xbox and the associated leaps in the quality of games. Despite the higher raw output, 60 frames per second are not guaranteed, they are simply called “spread“Considered refresh rate and standard that has no obligation.

This is precisely what Assassin’s Creed: Valhalla points out. The next assassin game that was part of a Series X event as a showcase game is going to be loud Eurogamer.pt on the console with “at least 30 frames per second“Run and from the performance of the console through”improved graphics“Benefit.

In this case, the higher computing power is converted into a fancier presentation and not higher frame rates. However, the wording leaves open the possibility of an “FPS mode” in which the resolution is reduced. The statement is not surprising. Microsoft had made it clear that developers should decide for themselves how to use the performance of the console, this is part of the creative freedom of the studios.

This situation is not fundamentally different from that of the last generation. Xbox One and PlayStation 4, like their premium versions, can reach 60 frames per second if the developers think this makes sense. Halo, for example, is rendered in this way in the multiplayer part, but only in the single player mode at 30 frames per second. When in doubt, developers have opted for fancier graphics rather than smoother frame rates for their target group, especially for single-player titles.

Despite this similarity, the situation is not identical. With the establishment of higher frame rates in the enthusiast corner of the PC area, where 60 frames per second from 120, 144 or even 240 Hertz and thus frames per second are becoming more common, the requirements on the console also increase. FPS modes are available on the PlayStation 4 Pro and Xbox One X, so Microsoft is now talking about 60 frames per second as standard. The rest will regulate the demand from players – not for publication and not for every game, but as a general direction.

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