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Xbox ROG Ally: Japanese Developers & Multi-Platform Gaming

by Lucas Fernandez – World Editor

Square Enix and Microsoft Expand Gaming Reach with Xbox ROG Ally Handhelds

REDMOND, Wash. – Sept. 25, 2025 – A new era‍ of portable gaming is ‌dawning as Japanese developers, including Square⁢ Enix, embrace the potential of the ​Xbox ROG Ally handhelds to extend the reach of their‌ titles. This collaboration leverages Microsoft’s Xbox Play Anywhere programme, allowing players to seamlessly transition between PC, console, and now handheld ​devices with a single game purchase. ⁣

The‍ move signifies a natural convergence in strategy between‌ Microsoft and developers like Square‌ Enix, offering players increased flexibility and access to their favorite games. “Handheld devices like the Xbox ROG Ally deliver ⁣a wider reach as something that takes the console ‍and PC experience further in a portable way,” explains Kato, a Microsoft representative. “Developers don’t have to create a specific version for it. It’s actually what is on your TV or on your bigger screens, but it’s going to be on a handheld that you can take out and play.”

This expanded accessibility is notably beneficial for players who‌ want to‌ continue gaming experiences started on other platforms. The Xbox ⁢Play‍ Anywhere initiative, accessible via Xbox Play Anywhere, allows users to purchase a game once and play it on supported devices.

Square Enix recognizes the potential of this broadened reach, enabling them to design games unbound by specific environments or user⁣ bases. “Being flexible and ‍having options is‌ always going to be a benefit to players,” says Hamaguchi of Square Enix. “And for us as a⁤ company as well, this is completely ⁢in line with our multi-platform strategy. I sense something of a natural convergence or synchronicity in the direction that both of the companies are pursuing.”

The⁤ advancement of the Windows PC version ⁢of Final Fantasy XVI proved pivotal in opening doors for potential ports to handheld devices. “As Final Fantasy XVI was originally designed with a ‍specific piece of hardware in mind, it wasn’t until we later began work on the windows PC version -⁤ and⁣ optimizing ⁤the game for a variety of unique hardware environments – that the doors to porting the game ⁣to other platforms (handhelds included) opened ⁣to us,” notes Hiroshi Takai, main director for final Fantasy XVI.

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